ShinyWorld

v1.5.0·Updated 2026-04-02

Make materials glow with customizable colors and intensity! Perfect for finding resources in the dark. Server sync included.

Screenshots 5 screenshots

About this mod Author’s original text

Shiny World

Shiny World allows you to make in-game materials emit light with customizable colors and intensity. Perfect for finding those hard-to-spot resources in the dark!

Features

  • Customizable glow for various materials (raspberries, mushrooms, ores, etc.)
  • Global intensity control — set one intensity for all glowing materials
  • Per-material settings — each material can have its own color and intensity
  • Server sync — server settings automatically sync to all players
  • Admin only — only server admins can change settings
  • Configuration Manager support — all settings available in the F1 menu

Default Materials

| Biome | Material | Default Color | Default Intensity |

|-------|----------|---------------|-------------------|

| Meadows | Raspberry | Red | 1 |

| Meadows | Dandelion | Yellow | 2 |

| Meadows | Boletus Mushroom | Red | 1 |

| Black Forest | Carrot Flower | Yellow | 2 |

| Black Forest | Blueberry | Blue | 2 |

| Black Forest | Tin Ore | Grey | 1 |

| Swamp | Turnip Flower | Yellow | 2 |

| Plains | Cloudberry | Orange | 1 |

| Mistlands | Magecap | Blue | 2 |

| Mistlands | Yggdrasil Mushroom | Yellow | 2 |

Custom Rules

You can add any other materials using the Custom Rules section in Configuration Manager.

Format: MaterialName|Color|Intensity

Example: MyCustomPlant|r|1.5

Add multiple rules separated by semicolons: Plant1|r|1;Plant2|00FF33|2

Configuration

All settings are available in Configuration Manager (F1 by default):

  • Enable/Disable — turn the mod on/off
  • Use Global Intensity — override all material intensities with a single value
  • Global Intensity — intensity value (0-5) for all materials when enabled
  • Per-material settings — edit color and intensity for each material
  • Custom Rules — add your own materials

Color Options

You can use color names or HEX codes:

| Name | Color |

|------|-------|

| r / red | 🔴 Red |

| g / green | 🟢 Green |

| b / blue | 🔵 Blue |

| yellow | 🟡 Yellow |

| orange | 🟠 Orange |

| purple | 🟣 Purple |

| pink | 🩷 Pink |

| brown | 🟤 Brown |

| white | ⚪ White |

| grey / gray | ⚪ Gray |

| black | ⚫ Black |

| cyan | 🔵 Cyan |

| magenta | 🟣 Magenta |

Or use HEX: #FF00FF or FF00FF

Server Sync

If you're hosting a game, all your settings will automatically sync to any player who has the mod installed. They'll see the same glowing materials as you!

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.

Dependencies

Install these first, or the mod will not work:

denikson-BepInExPack_Valheim

File & checksum

Filename
ShinyWorld-1.5.0.zip
File size
121.7 KiB