ShinyWorld
Make materials glow with customizable colors and intensity! Perfect for finding resources in the dark. Server sync included.
Screenshots 5 screenshots
About this mod Author’s original text
Shiny World
Shiny World allows you to make in-game materials emit light with customizable colors and intensity. Perfect for finding those hard-to-spot resources in the dark!
Features
- Customizable glow for various materials (raspberries, mushrooms, ores, etc.)
- Global intensity control — set one intensity for all glowing materials
- Per-material settings — each material can have its own color and intensity
- Server sync — server settings automatically sync to all players
- Admin only — only server admins can change settings
- Configuration Manager support — all settings available in the F1 menu
Default Materials
| Biome | Material | Default Color | Default Intensity |
|-------|----------|---------------|-------------------|
| Meadows | Raspberry | Red | 1 |
| Meadows | Dandelion | Yellow | 2 |
| Meadows | Boletus Mushroom | Red | 1 |
| Black Forest | Carrot Flower | Yellow | 2 |
| Black Forest | Blueberry | Blue | 2 |
| Black Forest | Tin Ore | Grey | 1 |
| Swamp | Turnip Flower | Yellow | 2 |
| Plains | Cloudberry | Orange | 1 |
| Mistlands | Magecap | Blue | 2 |
| Mistlands | Yggdrasil Mushroom | Yellow | 2 |
Custom Rules
You can add any other materials using the Custom Rules section in Configuration Manager.
Format: MaterialName|Color|Intensity
Example: MyCustomPlant|r|1.5
Add multiple rules separated by semicolons: Plant1|r|1;Plant2|00FF33|2
Configuration
All settings are available in Configuration Manager (F1 by default):
- Enable/Disable — turn the mod on/off
- Use Global Intensity — override all material intensities with a single value
- Global Intensity — intensity value (0-5) for all materials when enabled
- Per-material settings — edit color and intensity for each material
- Custom Rules — add your own materials
Color Options
You can use color names or HEX codes:
| Name | Color |
|------|-------|
| r / red | 🔴 Red |
| g / green | 🟢 Green |
| b / blue | 🔵 Blue |
| yellow | 🟡 Yellow |
| orange | 🟠 Orange |
| purple | 🟣 Purple |
| pink | 🩷 Pink |
| brown | 🟤 Brown |
| white | ⚪ White |
| grey / gray | ⚪ Gray |
| black | ⚫ Black |
| cyan | 🔵 Cyan |
| magenta | 🟣 Magenta |
Or use HEX: #FF00FF or FF00FF
Server Sync
If you're hosting a game, all your settings will automatically sync to any player who has the mod installed. They'll see the same glowing materials as you!
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: