ShinyWorld

版本 v1.5.0·更新於 2026-04-02

Make materials glow with customizable colors and intensity! Perfect for finding resources in the dark. Server sync included.

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模組介紹 作者原文

Shiny World

Shiny World allows you to make in-game materials emit light with customizable colors and intensity. Perfect for finding those hard-to-spot resources in the dark!

Features

  • Customizable glow for various materials (raspberries, mushrooms, ores, etc.)
  • Global intensity control — set one intensity for all glowing materials
  • Per-material settings — each material can have its own color and intensity
  • Server sync — server settings automatically sync to all players
  • Admin only — only server admins can change settings
  • Configuration Manager support — all settings available in the F1 menu

Default Materials

| Biome | Material | Default Color | Default Intensity |

|-------|----------|---------------|-------------------|

| Meadows | Raspberry | Red | 1 |

| Meadows | Dandelion | Yellow | 2 |

| Meadows | Boletus Mushroom | Red | 1 |

| Black Forest | Carrot Flower | Yellow | 2 |

| Black Forest | Blueberry | Blue | 2 |

| Black Forest | Tin Ore | Grey | 1 |

| Swamp | Turnip Flower | Yellow | 2 |

| Plains | Cloudberry | Orange | 1 |

| Mistlands | Magecap | Blue | 2 |

| Mistlands | Yggdrasil Mushroom | Yellow | 2 |

Custom Rules

You can add any other materials using the Custom Rules section in Configuration Manager.

Format: MaterialName|Color|Intensity

Example: MyCustomPlant|r|1.5

Add multiple rules separated by semicolons: Plant1|r|1;Plant2|00FF33|2

Configuration

All settings are available in Configuration Manager (F1 by default):

  • Enable/Disable — turn the mod on/off
  • Use Global Intensity — override all material intensities with a single value
  • Global Intensity — intensity value (0-5) for all materials when enabled
  • Per-material settings — edit color and intensity for each material
  • Custom Rules — add your own materials

Color Options

You can use color names or HEX codes:

| Name | Color |

|------|-------|

| r / red | 🔴 Red |

| g / green | 🟢 Green |

| b / blue | 🔵 Blue |

| yellow | 🟡 Yellow |

| orange | 🟠 Orange |

| purple | 🟣 Purple |

| pink | 🩷 Pink |

| brown | 🟤 Brown |

| white | ⚪ White |

| grey / gray | ⚪ Gray |

| black | ⚫ Black |

| cyan | 🔵 Cyan |

| magenta | 🟣 Magenta |

Or use HEX: #FF00FF or FF00FF

Server Sync

If you're hosting a game, all your settings will automatically sync to any player who has the mod installed. They'll see the same glowing materials as you!

安裝與使用 安裝:BepInEx 外掛

  1. 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
  2. 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
  3. 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
  4. 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。

帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。 多人連線時,主機與所有用戶端需要安裝一致的模組。

前置依賴

下面這些內容需要先安裝,否則該模組不會生效:

denikson-BepInExPack_Valheim

檔案與校驗

檔案名稱
ShinyWorld-1.5.0.zip
檔案大小
121.7 KiB