ShinyWorld
Make materials glow with customizable colors and intensity! Perfect for finding resources in the dark. Server sync included.
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模組介紹 作者原文
Shiny World
Shiny World allows you to make in-game materials emit light with customizable colors and intensity. Perfect for finding those hard-to-spot resources in the dark!
Features
- Customizable glow for various materials (raspberries, mushrooms, ores, etc.)
- Global intensity control — set one intensity for all glowing materials
- Per-material settings — each material can have its own color and intensity
- Server sync — server settings automatically sync to all players
- Admin only — only server admins can change settings
- Configuration Manager support — all settings available in the F1 menu
Default Materials
| Biome | Material | Default Color | Default Intensity |
|-------|----------|---------------|-------------------|
| Meadows | Raspberry | Red | 1 |
| Meadows | Dandelion | Yellow | 2 |
| Meadows | Boletus Mushroom | Red | 1 |
| Black Forest | Carrot Flower | Yellow | 2 |
| Black Forest | Blueberry | Blue | 2 |
| Black Forest | Tin Ore | Grey | 1 |
| Swamp | Turnip Flower | Yellow | 2 |
| Plains | Cloudberry | Orange | 1 |
| Mistlands | Magecap | Blue | 2 |
| Mistlands | Yggdrasil Mushroom | Yellow | 2 |
Custom Rules
You can add any other materials using the Custom Rules section in Configuration Manager.
Format: MaterialName|Color|Intensity
Example: MyCustomPlant|r|1.5
Add multiple rules separated by semicolons: Plant1|r|1;Plant2|00FF33|2
Configuration
All settings are available in Configuration Manager (F1 by default):
- Enable/Disable — turn the mod on/off
- Use Global Intensity — override all material intensities with a single value
- Global Intensity — intensity value (0-5) for all materials when enabled
- Per-material settings — edit color and intensity for each material
- Custom Rules — add your own materials
Color Options
You can use color names or HEX codes:
| Name | Color |
|------|-------|
| r / red | 🔴 Red |
| g / green | 🟢 Green |
| b / blue | 🔵 Blue |
| yellow | 🟡 Yellow |
| orange | 🟠 Orange |
| purple | 🟣 Purple |
| pink | 🩷 Pink |
| brown | 🟤 Brown |
| white | ⚪ White |
| grey / gray | ⚪ Gray |
| black | ⚫ Black |
| cyan | 🔵 Cyan |
| magenta | 🟣 Magenta |
Or use HEX: #FF00FF or FF00FF
Server Sync
If you're hosting a game, all your settings will automatically sync to any player who has the mod installed. They'll see the same glowing materials as you!
安裝與使用 安裝:BepInEx 外掛
- 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
- 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
- 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
- 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。
帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。 多人連線時,主機與所有用戶端需要安裝一致的模組。
下面這些內容需要先安裝,否則該模組不會生效: