ShieldBalance

v1.0.0·Updated 2026-10-05

Makes round and tower shields viable: a guard break no longer lets the whole hit through, and heavier shields take less stagger and stamina per block.

About this mod Author’s original text

Shield Balance

Makes round shields and tower shields worth carrying, without making the buckler any weaker.

Versão em português abaixo.

The problem

In vanilla, the buckler wins. Its parry is the strongest, and a parry staggers the enemy, which then

takes double damage. Tower shields cannot parry at all, they slow you down, and plain blocking has a

nasty catch: every blocked hit fills your stagger bar, and when a blocked hit fills it, the shield

does nothing — the whole hit goes through. The heavier the shield, the more you rely on plain

blocking, so the more often this hurts you.

What this mod does

Guard break still blocks. When a blocked hit breaks your guard, you are still staggered, but the

shield reduces the hit as usual and only the excess reaches your health. Parry bonuses still require

not being staggered.

Stability by shield type. The stagger you take while blocking is multiplied by shield type

(defaults: buckler 1.0, round 0.85, tower 0.7). Heavier shields hold the line longer. This covers

both times vanilla adds stagger on a block: for the excess when blocking, and again when that excess

becomes damage.

Stamina by shield type. The stamina cost of a normal block (not a parry) is multiplied by shield

type (defaults: buckler 1.0, round 0.85, tower 0.7).

Shield type comes from the shield's parry bonus, so shields from other mods are covered with no

lists: no parry bonus = tower, 2.0 or more = buckler, anything in between = round.

Only players blocking with a shield are affected. Monsters and blocking with a weapon work as in

vanilla.

Config

BepInEx/config/bub.shieldbalance.cfg. All values are synced from the server and admin-only, so

everyone plays with the same numbers.

Install

Everyone must have it: server and every client (enforced by Jötunn). Install with r2modman or

Mod Manager.

Compatibility

Works alongside mods that change block stamina (e.g. FeastMaster) — multipliers stack. Mods that

rewrite Humanoid.BlockAttack entirely may conflict.

Shield Balance (português)

Deixa escudos redondos e tower shields valerem a pena, sem enfraquecer o buckler.

O problema

No vanilla, o buckler ganha: o parry dele é o mais forte, e o parry deixa o inimigo em stagger, que

então leva dano dobrado. Tower shields não têm parry, deixam você mais lento, e o bloqueio comum tem

uma pegadinha: cada golpe bloqueado enche a sua barra de stagger e, quando um golpe bloqueado

enche a barra, o escudo não faz nada — o golpe entra inteiro.

O que o mod faz

Guarda quebrada ainda bloqueia. Você ainda entra em stagger, mas o escudo reduz o golpe

normalmente e só o excedente vai para a vida. Os bônus do parry continuam exigindo não ser derrubado.

Estabilidade por tipo. O stagger que você recebe ao bloquear é multiplicado pelo tipo do escudo

(padrão: buckler 1,0, redondo 0,85, tower 0,7).

Stamina por tipo. O custo de stamina do bloqueio comum (não o parry) é multiplicado pelo tipo

(padrão: buckler 1,0, redondo 0,85, tower 0,7).

O tipo vem do bônus de parry do escudo, então escudos de outros mods entram sozinhos.

Config

BepInEx/config/bub.shieldbalance.cfg, sincronizada pelo servidor e só o admin muda.

Instalação

Todos precisam ter: servidor e cada jogador (o Jötunn exige).

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.

Dependencies

Install these first, or the mod will not work:

ValheimModding-Jotunndenikson-BepInExPack_Valheim

File & checksum

Filename
ShieldBalance-1.0.0.zip
File size
99.2 KiB