ServersideQoL AutoMapTables

v2.2.1·Updated 2026-10-08

Automatically update map tables with icons for portals, ships, ore deposits and more.

About this mod Author’s original text

Serverside QoL

This mod adds some QoL features as a serverside-only mod.

It's designed and tested for dedicated servers with vanilla/console clients (e.g. XBox/PS/Switch users).

If you'd like to support me, subscribe as a test user.

You can help by testing the beta versions on hexium.

Features

Automatically adds pins for objects discovered by a player to map tables:

  • Portals
  • Ships
  • Ore deposits
  • Dungeons

Other ServersideQoL mods

Documentation

The best available documentation is the config file. Read the description of the config options for a better idea of how this mod works.

Feature Requests

If you have an idea you think might fit this mod, you can create a feature request issue in the

github project. If a similar request already exist, you can add a 👍 reaction to it.

Known Issues

Known issues are listed in the github project).

If you experience an issue, please file a report there or on the hexium mod page.

Configuration

The configuration is loaded from $(ValheimInstallDir)/BepInEx/config/ArgusMagnus.ServersideQoL.AutoMapTables.cfg. Start the server once to generate the file if it does not exist.

AutoMapTables

|Option|Default Value|Acceptable Values|Description|

|------|-------------|-----------------|-----------|

|Enabled|True|True/False|Enables/disables the entire mod|

|MapTableRange|64||If a player enters this range around a map table, their discovered information (portal/ship/ore deposits/etc. position) is transfered to the map table.|

|PortalsPinType|Icon4|None, Icon0, Icon1, Icon2, Icon3, Icon4|The pin type for portals on the map table|

|ShipsPinType|Player|None, Icon0, Icon1, Icon2, Icon3, Icon4, Player|The pin type for ships on the map table|

|DungeonsPinType|Icon2|None, Icon0, Icon1, Icon2, Icon3, Icon4|The pin type for dungeons on the map table|

|DungeonsLabel|Default||The pin label for dungeons|

|DungeonsPinTarget|MapTable|Combination of MapTable, DiscoveringPlayer|Whether to add the pin to map tables, the map of the discovering player or both.

WARNING: Pins added to player maps can only be removed by the players themselves and will remain even if the mod is removed.|

|DungeonsDiscoverRange|4||A dungeon is considered 'discovered by a player' when that player is detected within this range around the entrance|

|SofttissuePinType|Icon3|None, Icon0, Icon1, Icon2, Icon3, Icon4|The pin icon to use for Soft Tissue.

Pins will only be added to the map table after the ore deposit was hit at least once with a pickaxe.|

|SofttissueLabel|Default||The label to use for Soft Tissue pins|

|IronScrapPinType|Icon3|None, Icon0, Icon1, Icon2, Icon3, Icon4|The pin icon to use for Scrap Iron.

Pins will only be added to the map table after the ore deposit was hit at least once with a pickaxe.|

|IronScrapLabel|Fe||The label to use for Scrap Iron pins|

|GoldOrePinType|Icon3|None, Icon0, Icon1, Icon2, Icon3, Icon4|The pin icon to use for Petrified Tissue.

Pins will only be added to the map table after the ore deposit was hit at least once with a pickaxe.|

|GoldOreLabel|Default||The label to use for Petrified Tissue pins|

|SilverOrePinType|Icon3|None, Icon0, Icon1, Icon2, Icon3, Icon4|The pin icon to use for Silver Ore.

Pins will only be added to the map table after the ore deposit was hit at least once with a pickaxe.|

|SilverOreLabel|Ag||The label to use for Silver Ore pins|

|CopperOrePinType|Icon3|None, Icon0, Icon1, Icon2, Icon3, Icon4|The pin icon to use for Copper Ore.

Pins will only be added to the map table after the ore deposit was hit at least once with a pickaxe.|

|CopperOreLabel|Cu||The label to use for Copper Ore pins|

|OreDepositsPinTarget|MapTable|Combination of MapTable, DiscoveringPlayer|Whether to add the pin to map tables, the map of the discovering player or both.

WARNING: Pins added to player maps can only be removed by the players themselves and will remain even if the mod is removed.|

|OreDepositsDiscoverRange|32||An ore deposit is considered 'discovered by a player' when that player was within this range a

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.

Dependencies

Install these first, or the mod will not work:

ArgusMagnus-ServersideQoL

File & checksum

Filename
ServersideQoL_AutoMapTables-2.2.1.zip
File size
102.2 KiB