ServersideQoL AutoMapTables
Automatically update map tables with icons for portals, ships, ore deposits and more.
About this mod Author’s original text
Serverside QoL
This mod adds some QoL features as a serverside-only mod.
It's designed and tested for dedicated servers with vanilla/console clients (e.g. XBox/PS/Switch users).
If you'd like to support me, subscribe as a test user.
You can help by testing the beta versions on hexium.
Features
Automatically adds pins for objects discovered by a player to map tables:
- Portals
- Ships
- Ore deposits
- Dungeons
Other ServersideQoL mods
Documentation
The best available documentation is the config file. Read the description of the config options for a better idea of how this mod works.
Feature Requests
If you have an idea you think might fit this mod, you can create a feature request issue in the
github project. If a similar request already exist, you can add a 👍 reaction to it.
Known Issues
Known issues are listed in the github project).
If you experience an issue, please file a report there or on the hexium mod page.
Configuration
The configuration is loaded from $(ValheimInstallDir)/BepInEx/config/ArgusMagnus.ServersideQoL.AutoMapTables.cfg. Start the server once to generate the file if it does not exist.
AutoMapTables
|Option|Default Value|Acceptable Values|Description|
|------|-------------|-----------------|-----------|
|Enabled|True|True/False|Enables/disables the entire mod|
|MapTableRange|64||If a player enters this range around a map table, their discovered information (portal/ship/ore deposits/etc. position) is transfered to the map table.|
|PortalsPinType|Icon4|None, Icon0, Icon1, Icon2, Icon3, Icon4|The pin type for portals on the map table|
|ShipsPinType|Player|None, Icon0, Icon1, Icon2, Icon3, Icon4, Player|The pin type for ships on the map table|
|DungeonsPinType|Icon2|None, Icon0, Icon1, Icon2, Icon3, Icon4|The pin type for dungeons on the map table|
|DungeonsLabel|Default||The pin label for dungeons|
|DungeonsPinTarget|MapTable|Combination of MapTable, DiscoveringPlayer|Whether to add the pin to map tables, the map of the discovering player or both.
WARNING: Pins added to player maps can only be removed by the players themselves and will remain even if the mod is removed.|
|DungeonsDiscoverRange|4||A dungeon is considered 'discovered by a player' when that player is detected within this range around the entrance|
|SofttissuePinType|Icon3|None, Icon0, Icon1, Icon2, Icon3, Icon4|The pin icon to use for Soft Tissue.
Pins will only be added to the map table after the ore deposit was hit at least once with a pickaxe.|
|SofttissueLabel|Default||The label to use for Soft Tissue pins|
|IronScrapPinType|Icon3|None, Icon0, Icon1, Icon2, Icon3, Icon4|The pin icon to use for Scrap Iron.
Pins will only be added to the map table after the ore deposit was hit at least once with a pickaxe.|
|IronScrapLabel|Fe||The label to use for Scrap Iron pins|
|GoldOrePinType|Icon3|None, Icon0, Icon1, Icon2, Icon3, Icon4|The pin icon to use for Petrified Tissue.
Pins will only be added to the map table after the ore deposit was hit at least once with a pickaxe.|
|GoldOreLabel|Default||The label to use for Petrified Tissue pins|
|SilverOrePinType|Icon3|None, Icon0, Icon1, Icon2, Icon3, Icon4|The pin icon to use for Silver Ore.
Pins will only be added to the map table after the ore deposit was hit at least once with a pickaxe.|
|SilverOreLabel|Ag||The label to use for Silver Ore pins|
|CopperOrePinType|Icon3|None, Icon0, Icon1, Icon2, Icon3, Icon4|The pin icon to use for Copper Ore.
Pins will only be added to the map table after the ore deposit was hit at least once with a pickaxe.|
|CopperOreLabel|Cu||The label to use for Copper Ore pins|
|OreDepositsPinTarget|MapTable|Combination of MapTable, DiscoveringPlayer|Whether to add the pin to map tables, the map of the discovering player or both.
WARNING: Pins added to player maps can only be removed by the players themselves and will remain even if the mod is removed.|
|OreDepositsDiscoverRange|32||An ore deposit is considered 'discovered by a player' when that player was within this range a
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: