ServersideQoL AutoMapTables
Automatically update map tables with icons for portals, ships, ore deposits and more.
模組介紹 作者原文
Serverside QoL
This mod adds some QoL features as a serverside-only mod.
It's designed and tested for dedicated servers with vanilla/console clients (e.g. XBox/PS/Switch users).
If you'd like to support me, subscribe as a test user.
You can help by testing the beta versions on hexium.
Features
Automatically adds pins for objects discovered by a player to map tables:
- Portals
- Ships
- Ore deposits
- Dungeons
Other ServersideQoL mods
Documentation
The best available documentation is the config file. Read the description of the config options for a better idea of how this mod works.
Feature Requests
If you have an idea you think might fit this mod, you can create a feature request issue in the
github project. If a similar request already exist, you can add a 👍 reaction to it.
Known Issues
Known issues are listed in the github project).
If you experience an issue, please file a report there or on the hexium mod page.
Configuration
The configuration is loaded from $(ValheimInstallDir)/BepInEx/config/ArgusMagnus.ServersideQoL.AutoMapTables.cfg. Start the server once to generate the file if it does not exist.
AutoMapTables
|Option|Default Value|Acceptable Values|Description|
|------|-------------|-----------------|-----------|
|Enabled|True|True/False|Enables/disables the entire mod|
|MapTableRange|64||If a player enters this range around a map table, their discovered information (portal/ship/ore deposits/etc. position) is transfered to the map table.|
|PortalsPinType|Icon4|None, Icon0, Icon1, Icon2, Icon3, Icon4|The pin type for portals on the map table|
|ShipsPinType|Player|None, Icon0, Icon1, Icon2, Icon3, Icon4, Player|The pin type for ships on the map table|
|DungeonsPinType|Icon2|None, Icon0, Icon1, Icon2, Icon3, Icon4|The pin type for dungeons on the map table|
|DungeonsLabel|Default||The pin label for dungeons|
|DungeonsPinTarget|MapTable|Combination of MapTable, DiscoveringPlayer|Whether to add the pin to map tables, the map of the discovering player or both.
WARNING: Pins added to player maps can only be removed by the players themselves and will remain even if the mod is removed.|
|DungeonsDiscoverRange|4||A dungeon is considered 'discovered by a player' when that player is detected within this range around the entrance|
|SofttissuePinType|Icon3|None, Icon0, Icon1, Icon2, Icon3, Icon4|The pin icon to use for Soft Tissue.
Pins will only be added to the map table after the ore deposit was hit at least once with a pickaxe.|
|SofttissueLabel|Default||The label to use for Soft Tissue pins|
|IronScrapPinType|Icon3|None, Icon0, Icon1, Icon2, Icon3, Icon4|The pin icon to use for Scrap Iron.
Pins will only be added to the map table after the ore deposit was hit at least once with a pickaxe.|
|IronScrapLabel|Fe||The label to use for Scrap Iron pins|
|GoldOrePinType|Icon3|None, Icon0, Icon1, Icon2, Icon3, Icon4|The pin icon to use for Petrified Tissue.
Pins will only be added to the map table after the ore deposit was hit at least once with a pickaxe.|
|GoldOreLabel|Default||The label to use for Petrified Tissue pins|
|SilverOrePinType|Icon3|None, Icon0, Icon1, Icon2, Icon3, Icon4|The pin icon to use for Silver Ore.
Pins will only be added to the map table after the ore deposit was hit at least once with a pickaxe.|
|SilverOreLabel|Ag||The label to use for Silver Ore pins|
|CopperOrePinType|Icon3|None, Icon0, Icon1, Icon2, Icon3, Icon4|The pin icon to use for Copper Ore.
Pins will only be added to the map table after the ore deposit was hit at least once with a pickaxe.|
|CopperOreLabel|Cu||The label to use for Copper Ore pins|
|OreDepositsPinTarget|MapTable|Combination of MapTable, DiscoveringPlayer|Whether to add the pin to map tables, the map of the discovering player or both.
WARNING: Pins added to player maps can only be removed by the players themselves and will remain even if the mod is removed.|
|OreDepositsDiscoverRange|32||An ore deposit is considered 'discovered by a player' when that player was within this range a
安裝與使用 安裝:BepInEx 外掛
- 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
- 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
- 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
- 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。
帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。 多人連線時,主機與所有用戶端需要安裝一致的模組。
下面這些內容需要先安裝,否則該模組不會生效: