SecondaryAttacks

v1.2.19·Updated 2026-10-08

Adds secondary attacks for bows, staves, bombs, melee weapons, and Blood Magic, with auto presets, per-prefab overrides, summon tools, cooldown HUD, localization, and optional quickstep for knives and

Screenshots 8 screenshots

About this mod Author’s original text

SecondaryAttacks

Adds secondary attacks for bows, staves, bombs, melee weapons, and Blood Magic, with auto presets, per-prefab overrides, summon tools, cooldown HUD, and localization. Preserves loaded weapons, adds an optional quickstep for knives and fist weapons, and improves Sneak and Blood Magic progression.

Highlights

  • Adds new secondary attacks for ranged weapons, melee weapons, bombs, elemental staves, and Blood Magic staves.
  • Lets weapon groups use default presets from config while individual prefabs can be tuned through YAML.
  • Syncs YAML configuration through ServerSync for dedicated servers and multiplayer clients.
  • Supports cooldowns, durability cost, resource cost, ammo cost, skill gain, adrenaline gain, and HUD feedback.
  • Shares cooldowns by automatically recognized weapon family, with preset-based fallback for unrecognized weapons; Blood Magic summon and shield families remain independent.
  • Optionally replaces dodge with a fixed quickstep while a knife or Unarmed weapon is equipped.
  • Remembers the last equipped shield and automatically equips it alongside a one-handed weapon when the left hand is empty.
  • Includes compatibility support for MagicPlugin summon projectiles and the companion WarfareTweaks mod.

Ranged Presets

SecondaryAttacks.Ranged.yml controls bows, crossbows, thrown bombs, and projectile staves. Weapon groups can be assigned a default preset in config, then individual prefabs can override that behavior in YAML.

Sentinel

Press the secondary attack key to spawn temporary sentinels that hover near you, search for targets, and fire on their own.

Sentinel count, lifetime, hover position, orbit speed, detection range, attack delay, and firing interval can all be tuned.

Ranged Tuning

Swap ranged presets by weapon group in config, or use SecondaryAttacks.Ranged.yml for per-prefab overrides.

Change spacing, interval, projectile speed, spread, damage, cost, and other preset values to build very different attacks from the same weapon.

Spiral

Spiral fires a configurable burst along a rotating pattern. Multi-projectile presets scale skill and adrenaline rewards so high projectile counts do not over-reward a single attack.

Piercing

Piercing lets projectiles pass through enemies, with damage reduced after each character hit.

Meteor

Meteor calls projectiles down from above. Count, interval, impact radius, spawn height, projectile scale, and area size are configurable.

Volley

Volley drops aimed projectiles around a target point and can be especially strong against large enemies.

Scatter

Scatter splits after the first non-character hit, creating ricocheting projectiles that can catch nearby enemies.

Scattered projectiles lose speed and damage on each bounce through the ricochetDecay setting.

Melee Presets

SecondaryAttacks.Melee.yml controls melee skills, copied throws, bombs, and utility-style secondaries. Several presets can use copyFrom, letting one weapon borrow another weapon's projectile or secondary attack pattern before applying its own preset behavior.

With FearNoSpear, recoverable copied throws carry the thrower's ID so other players cannot auto-pick up the landed weapon. Manual pickup and boomerang returns are unchanged. Use the updated versions on participating clients. FearNoSpear is optional, and virtual follow-up projectiles do not create protected item drops.

Cleaving Thrust

Greatswords can turn their secondary attack into a wider thrust with increased reach and push force.

Rift Trail

One-handed swords can leave a damaging rift trail that ticks against enemies inside it.

Launch Slam

Maces can launch enemies into the air. When they land, nearby enemies take impact damage based on the falling target.

Sneak Ambush

Knives can charge an ambush while sneaking. Higher charge improves the aggro reset radius, non-aggro duration, and the next backstab window. Higher Sneak skill charges the attack faster.

Aftershock

Sledges can create forward-moving aftershocks with reduced damage and

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.

Dependencies

Install these first, or the mod will not work:

denikson-BepInExPack_Valheim

File & checksum

Filename
SecondaryAttacks-1.2.19.zip
File size
553.7 KiB