SecondaryAttacks

版本 v1.2.19·更新於 2026-10-08

Adds secondary attacks for bows, staves, bombs, melee weapons, and Blood Magic, with auto presets, per-prefab overrides, summon tools, cooldown HUD, localization, and optional quickstep for knives and

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模組介紹 作者原文

SecondaryAttacks

Adds secondary attacks for bows, staves, bombs, melee weapons, and Blood Magic, with auto presets, per-prefab overrides, summon tools, cooldown HUD, and localization. Preserves loaded weapons, adds an optional quickstep for knives and fist weapons, and improves Sneak and Blood Magic progression.

Highlights

  • Adds new secondary attacks for ranged weapons, melee weapons, bombs, elemental staves, and Blood Magic staves.
  • Lets weapon groups use default presets from config while individual prefabs can be tuned through YAML.
  • Syncs YAML configuration through ServerSync for dedicated servers and multiplayer clients.
  • Supports cooldowns, durability cost, resource cost, ammo cost, skill gain, adrenaline gain, and HUD feedback.
  • Shares cooldowns by automatically recognized weapon family, with preset-based fallback for unrecognized weapons; Blood Magic summon and shield families remain independent.
  • Optionally replaces dodge with a fixed quickstep while a knife or Unarmed weapon is equipped.
  • Remembers the last equipped shield and automatically equips it alongside a one-handed weapon when the left hand is empty.
  • Includes compatibility support for MagicPlugin summon projectiles and the companion WarfareTweaks mod.

Ranged Presets

SecondaryAttacks.Ranged.yml controls bows, crossbows, thrown bombs, and projectile staves. Weapon groups can be assigned a default preset in config, then individual prefabs can override that behavior in YAML.

Sentinel

Press the secondary attack key to spawn temporary sentinels that hover near you, search for targets, and fire on their own.

Sentinel count, lifetime, hover position, orbit speed, detection range, attack delay, and firing interval can all be tuned.

Ranged Tuning

Swap ranged presets by weapon group in config, or use SecondaryAttacks.Ranged.yml for per-prefab overrides.

Change spacing, interval, projectile speed, spread, damage, cost, and other preset values to build very different attacks from the same weapon.

Spiral

Spiral fires a configurable burst along a rotating pattern. Multi-projectile presets scale skill and adrenaline rewards so high projectile counts do not over-reward a single attack.

Piercing

Piercing lets projectiles pass through enemies, with damage reduced after each character hit.

Meteor

Meteor calls projectiles down from above. Count, interval, impact radius, spawn height, projectile scale, and area size are configurable.

Volley

Volley drops aimed projectiles around a target point and can be especially strong against large enemies.

Scatter

Scatter splits after the first non-character hit, creating ricocheting projectiles that can catch nearby enemies.

Scattered projectiles lose speed and damage on each bounce through the ricochetDecay setting.

Melee Presets

SecondaryAttacks.Melee.yml controls melee skills, copied throws, bombs, and utility-style secondaries. Several presets can use copyFrom, letting one weapon borrow another weapon's projectile or secondary attack pattern before applying its own preset behavior.

With FearNoSpear, recoverable copied throws carry the thrower's ID so other players cannot auto-pick up the landed weapon. Manual pickup and boomerang returns are unchanged. Use the updated versions on participating clients. FearNoSpear is optional, and virtual follow-up projectiles do not create protected item drops.

Cleaving Thrust

Greatswords can turn their secondary attack into a wider thrust with increased reach and push force.

Rift Trail

One-handed swords can leave a damaging rift trail that ticks against enemies inside it.

Launch Slam

Maces can launch enemies into the air. When they land, nearby enemies take impact damage based on the falling target.

Sneak Ambush

Knives can charge an ambush while sneaking. Higher charge improves the aggro reset radius, non-aggro duration, and the next backstab window. Higher Sneak skill charges the attack faster.

Aftershock

Sledges can create forward-moving aftershocks with reduced damage and

安裝與使用 安裝:BepInEx 外掛

  1. 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
  2. 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
  3. 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
  4. 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。

帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。 多人連線時,主機與所有用戶端需要安裝一致的模組。

前置依賴

下面這些內容需要先安裝,否則該模組不會生效:

denikson-BepInExPack_Valheim

檔案與校驗

檔案名稱
SecondaryAttacks-1.2.19.zip
檔案大小
553.7 KiB