ResourceBoost
Per-resource multipliers for mining and lumber drops (Copper/Tin/Iron/Silver + Wood/Core/Fine). No blanket loot scaling.
About this mod Author’s original text
ResourceBoost
Per-resource multipliers for mining and lumber drops without blanket
scaling.
This mod restores fine-grained drop control similar to Valheim+,
allowing you to scale specific resources individually without altering
the entire loot system. It is designed for players who want to rebalance
early- or mid-game resource collection without affecting progression
elsewhere.
What This Mod Does
- Automatically discovers mineable and chop-able resource drops
- Generates individual config entries for each discovered item
- Allows per-item multipliers
- Works server-side for authoritative drop control
- Does not modify creature loot, chests, or general drop tables
This mod only affects resources dropped from mining nodes and trees.
Configuration
Config file location:
BepInEx/config/tenebrisreverie.resourceboost.cfg
All discovered mining and lumber drops appear automatically in the
config file after first load.
Example configuration entries:
Multiplier for item 'Wood' when dropped via Lumber sources.
Setting type: Int32
Default value: 1
Wood = 4
Multiplier for item 'Resin' when dropped via Lumber sources.
Setting type: Int32
Default value: 1
Resin = 2
Multiplier for item 'FineWood' when dropped via Lumber sources.
Setting type: Int32
Default value: 1
FineWood = 2
Set any value above 1 to increase yield. A value of 1 preserves vanilla
behavior.
Changes can be applied live using an in-game config editor. Restarting
the world is not required.
Supported Resource Types
This mod targets resources dropped via:
- MineRock
- MineRock5
- TreeBase
- TreeLog
This typically includes:
- CopperOre
- TinOre
- IronScrap / IronOre
- SilverOre
- Stone
- Wood
- FineWood
- Core Wood (RoundLog)
- Resin
- Seeds
- Additional mineable and lumber-related drops
If a resource is dropped from a mineable node or tree, it should appear
in the config.
Server and Multiplayer
This mod is server-authoritative.
For multiplayer worlds: - Install on the server for consistent
behavior. - Clients do not need the mod unless they want local config
access.
Single-player works normally.
Design Philosophy
ResourceBoost is intentionally scoped.
It does not: - Modify creature loot - Affect pickables (berries, tar
pools, etc.) - Alter chest contents - Apply blanket global multipliers
It is meant to rebalance mining and lumber only.
Support
If this mod improved your experience and you would like to support
continued development:
Support is optional and appreciated.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: