ResourceBoost

v1.2.2·Updated 2026-03-01

Per-resource multipliers for mining and lumber drops (Copper/Tin/Iron/Silver + Wood/Core/Fine). No blanket loot scaling.

About this mod Author’s original text

ResourceBoost

Per-resource multipliers for mining and lumber drops without blanket

scaling.

This mod restores fine-grained drop control similar to Valheim+,

allowing you to scale specific resources individually without altering

the entire loot system. It is designed for players who want to rebalance

early- or mid-game resource collection without affecting progression

elsewhere.

What This Mod Does

  • Automatically discovers mineable and chop-able resource drops
  • Generates individual config entries for each discovered item
  • Allows per-item multipliers
  • Works server-side for authoritative drop control
  • Does not modify creature loot, chests, or general drop tables

This mod only affects resources dropped from mining nodes and trees.

Configuration

Config file location:

BepInEx/config/tenebrisreverie.resourceboost.cfg

All discovered mining and lumber drops appear automatically in the

config file after first load.

Example configuration entries:

Multiplier for item 'Wood' when dropped via Lumber sources.

Setting type: Int32

Default value: 1

Wood = 4

Multiplier for item 'Resin' when dropped via Lumber sources.

Setting type: Int32

Default value: 1

Resin = 2

Multiplier for item 'FineWood' when dropped via Lumber sources.

Setting type: Int32

Default value: 1

FineWood = 2

Set any value above 1 to increase yield. A value of 1 preserves vanilla

behavior.

Changes can be applied live using an in-game config editor. Restarting

the world is not required.

Supported Resource Types

This mod targets resources dropped via:

  • MineRock
  • MineRock5
  • TreeBase
  • TreeLog

This typically includes:

  • CopperOre
  • TinOre
  • IronScrap / IronOre
  • SilverOre
  • Stone
  • Wood
  • FineWood
  • Core Wood (RoundLog)
  • Resin
  • Seeds
  • Additional mineable and lumber-related drops

If a resource is dropped from a mineable node or tree, it should appear

in the config.

Server and Multiplayer

This mod is server-authoritative.

For multiplayer worlds: - Install on the server for consistent

behavior. - Clients do not need the mod unless they want local config

access.

Single-player works normally.

Design Philosophy

ResourceBoost is intentionally scoped.

It does not: - Modify creature loot - Affect pickables (berries, tar

pools, etc.) - Alter chest contents - Apply blanket global multipliers

It is meant to rebalance mining and lumber only.

Support

If this mod improved your experience and you would like to support

continued development:

Support is optional and appreciated.

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.

Dependencies

Install these first, or the mod will not work:

denikson-BepInExPack_Valheim

File & checksum

Filename
ResourceBoost-1.2.2.zip
File size
91.3 KiB