ResourceBoost

版本 v1.2.2·更新於 2026-03-01

Per-resource multipliers for mining and lumber drops (Copper/Tin/Iron/Silver + Wood/Core/Fine). No blanket loot scaling.

模組介紹 作者原文

ResourceBoost

Per-resource multipliers for mining and lumber drops without blanket

scaling.

This mod restores fine-grained drop control similar to Valheim+,

allowing you to scale specific resources individually without altering

the entire loot system. It is designed for players who want to rebalance

early- or mid-game resource collection without affecting progression

elsewhere.

What This Mod Does

  • Automatically discovers mineable and chop-able resource drops
  • Generates individual config entries for each discovered item
  • Allows per-item multipliers
  • Works server-side for authoritative drop control
  • Does not modify creature loot, chests, or general drop tables

This mod only affects resources dropped from mining nodes and trees.

Configuration

Config file location:

BepInEx/config/tenebrisreverie.resourceboost.cfg

All discovered mining and lumber drops appear automatically in the

config file after first load.

Example configuration entries:

Multiplier for item 'Wood' when dropped via Lumber sources.

Setting type: Int32

Default value: 1

Wood = 4

Multiplier for item 'Resin' when dropped via Lumber sources.

Setting type: Int32

Default value: 1

Resin = 2

Multiplier for item 'FineWood' when dropped via Lumber sources.

Setting type: Int32

Default value: 1

FineWood = 2

Set any value above 1 to increase yield. A value of 1 preserves vanilla

behavior.

Changes can be applied live using an in-game config editor. Restarting

the world is not required.

Supported Resource Types

This mod targets resources dropped via:

  • MineRock
  • MineRock5
  • TreeBase
  • TreeLog

This typically includes:

  • CopperOre
  • TinOre
  • IronScrap / IronOre
  • SilverOre
  • Stone
  • Wood
  • FineWood
  • Core Wood (RoundLog)
  • Resin
  • Seeds
  • Additional mineable and lumber-related drops

If a resource is dropped from a mineable node or tree, it should appear

in the config.

Server and Multiplayer

This mod is server-authoritative.

For multiplayer worlds: - Install on the server for consistent

behavior. - Clients do not need the mod unless they want local config

access.

Single-player works normally.

Design Philosophy

ResourceBoost is intentionally scoped.

It does not: - Modify creature loot - Affect pickables (berries, tar

pools, etc.) - Alter chest contents - Apply blanket global multipliers

It is meant to rebalance mining and lumber only.

Support

If this mod improved your experience and you would like to support

continued development:

Support is optional and appreciated.

安裝與使用 安裝:BepInEx 外掛

  1. 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
  2. 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
  3. 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
  4. 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。

帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。 多人連線時,主機與所有用戶端需要安裝一致的模組。

前置依賴

下面這些內容需要先安裝,否則該模組不會生效:

denikson-BepInExPack_Valheim

檔案與校驗

檔案名稱
ResourceBoost-1.2.2.zip
檔案大小
91.3 KiB