ResourceBoost
Per-resource multipliers for mining and lumber drops (Copper/Tin/Iron/Silver + Wood/Core/Fine). No blanket loot scaling.
模組介紹 作者原文
ResourceBoost
Per-resource multipliers for mining and lumber drops without blanket
scaling.
This mod restores fine-grained drop control similar to Valheim+,
allowing you to scale specific resources individually without altering
the entire loot system. It is designed for players who want to rebalance
early- or mid-game resource collection without affecting progression
elsewhere.
What This Mod Does
- Automatically discovers mineable and chop-able resource drops
- Generates individual config entries for each discovered item
- Allows per-item multipliers
- Works server-side for authoritative drop control
- Does not modify creature loot, chests, or general drop tables
This mod only affects resources dropped from mining nodes and trees.
Configuration
Config file location:
BepInEx/config/tenebrisreverie.resourceboost.cfg
All discovered mining and lumber drops appear automatically in the
config file after first load.
Example configuration entries:
Multiplier for item 'Wood' when dropped via Lumber sources.
Setting type: Int32
Default value: 1
Wood = 4
Multiplier for item 'Resin' when dropped via Lumber sources.
Setting type: Int32
Default value: 1
Resin = 2
Multiplier for item 'FineWood' when dropped via Lumber sources.
Setting type: Int32
Default value: 1
FineWood = 2
Set any value above 1 to increase yield. A value of 1 preserves vanilla
behavior.
Changes can be applied live using an in-game config editor. Restarting
the world is not required.
Supported Resource Types
This mod targets resources dropped via:
- MineRock
- MineRock5
- TreeBase
- TreeLog
This typically includes:
- CopperOre
- TinOre
- IronScrap / IronOre
- SilverOre
- Stone
- Wood
- FineWood
- Core Wood (RoundLog)
- Resin
- Seeds
- Additional mineable and lumber-related drops
If a resource is dropped from a mineable node or tree, it should appear
in the config.
Server and Multiplayer
This mod is server-authoritative.
For multiplayer worlds: - Install on the server for consistent
behavior. - Clients do not need the mod unless they want local config
access.
Single-player works normally.
Design Philosophy
ResourceBoost is intentionally scoped.
It does not: - Modify creature loot - Affect pickables (berries, tar
pools, etc.) - Alter chest contents - Apply blanket global multipliers
It is meant to rebalance mining and lumber only.
Support
If this mod improved your experience and you would like to support
continued development:
Support is optional and appreciated.
安裝與使用 安裝:BepInEx 外掛
- 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
- 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
- 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
- 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。
帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。 多人連線時,主機與所有用戶端需要安裝一致的模組。
下面這些內容需要先安裝,否則該模組不會生效: