reMarksable
Client-side marker filtering, cartography-table controls, and optional tombstone Death-marker cleanup for Valheim.
About this mod Author’s original text
reMarksable
reMarksable is a client-side Valheim mod that expands the map, marker filtering, and cartography-table workflow. Visibility filters never delete saved map data — they only change what is currently displayed and how the player interacts with the map UI.
Main features
- Open the large map with M, then use MarkerListShortcut (default: Tab) to show or hide the reMarksable window.
- Move and resize the filter window only while holding WindowEditShortcut (default: Left Alt).
- Window open state, position, size, and transparency are persisted.
- The visible Window section in Configuration Manager is read-only; geometry and transparency are changed only through the in-game reMarksable window.
- The default filter-window size is 340x220 logical pixels with a 340x180 minimum.
- The marker list has its own vertical scrollbar. Mouse-wheel input over the panel does not zoom the map underneath.
- Header controls cover world/system markers, Death markers, boss markers, live positions of other players, plus the separate optional Death-marker cleanup after recovering your own tombstone feature.
- Death and boss visibility reuse Valheim's native filter mechanism. reMarksable moves their controls into its own header while keeping the state synchronized with the game.
- Owner rows show the local player first, known remote players next, and unresolved players at the end.
- Filtering is applied consistently to both the large map and the corner minimap.
- Player names are resolved from live players, network/ZDO data, player history, a per-world local cache, and reMarksable metadata stored on cartography tables.
Cartography table
reMarksable turns both physical sides of the cartography table into one logical action:
Record discoveries and read the map
Writing always uses Valheim's native behavior. Reading can be controlled independently through:
- ReadMarkers — import shared markers,
- ReadExploration — import shared explored-map data.
If selective reading cannot safely decode the table payload, reMarksable falls back to Valheim's native MapTable.OnRead path while protecting the category that the player chose not to import.
Hugin
Hugin's cartography-table tutorial is replaced with a short reMarksable tutorial. The tutorial uses the current configured reMarksable shortcuts and performs a best-effort lookup of Valheim's current Use and Map bindings.
Only the cartography-table Hugin tutorial changes its interaction prompt to:
- Hear about reMarksable
Other Hugin tutorials and Munin are not modified.
Languages
reMarksable intentionally ships two fully verified language packs:
- English
- Polish
When Valheim is set to Polish, reMarksable uses Polish unless General > EnglishFallback is enabled. English and every other Valheim language use the English reMarksable pack.
The same rule applies to the cartography-table messages and Hugin tutorial text owned by reMarksable.
Multiplayer
reMarksable is optional and client-side. Other players do not need the mod in order to join the same world/server. Players without reMarksable simply do not receive its local filtering UI or client-side cartography enhancements.
Disabling the mod at runtime
General > Enabled = false disables reMarksable behavior without requiring a restart. The mod restores the native Death/Boss controls, removes its visibility filtering/UI behavior, and restores the native cartography/Hugin localization values.
Responsive UI scaling
At 1440p and above, automatic UI scale remains at 100%. Lower resolutions receive gentle height-based compensation. General > UIScale adds a manual multiplier in the 75–150% range.
Changing resolution does not permanently rewrite the logical window size or position.
Tombstone and Death-marker pairing
When the local player dies, reMarksable captures the death transaction and pairs the newly created tombstone with the appropriate vanilla Death marker. Pair metadata is stored outside the marker name — PinData.m_name remains owned by Valhei
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: