RecipeModifier
Modify the resource cost for craft a specific type of items.
About this mod Author’s original text
# RecipeModifier
Modify the resource cost for craft a specific type of items. You can modify `double` value from config files what ever you want.
Plugin will round the number back to `int`, before passing it to the game.
You can use this to make the game harder or easier.
Manual Installation
- Install the BepInExPack Valheim
- Download latest `RecipeModifier.dll by clicking Manual Download > Extract ZIP file > You only need dll from it`
- Move the DLL to plugins folder into `\Bepinex\plugins`
Config
Config file `dev.exel80.recipemodifier is inside the config folder \Bepinex\config` and will be automatically generated after the first time launching the plugin.
Changing value under `1.0` will reduce the amount of resource you need to craft it, and vice versa. If AllowResourceCostUnderOne is false, resource cost will not go under 1
Settings file was created by plugin RecipeModifier v1.1.0
Plugin GUID: dev.exel80.recipemodifier
[General]
Allow resource cost be under one after multiplying
true = Resource cost can go 0
false = Resource cost will be 1 or higher
Setting type: Boolean
Default value: false
AllowResourceCostUnderOne = false
[RecipeMultiplier]
None recipe(s) resource multiplier
Setting type: Double
Default value: 1.5
None = 1.5
Material recipe(s) resource multiplier
Setting type: Double
Default value: 1.5
Material = 1.5
Consumable recipe(s) resource multiplier
Setting type: Double
Default value: 1.5
Consumable = 1.5
OneHandedWeapon recipe(s) resource multiplier
Setting type: Double
Default value: 1.5
OneHandedWeapon = 1.5
Bow recipe(s) resource multiplier
Setting type: Double
Default value: 1.5
Bow = 1.5
Shield recipe(s) resource multiplier
Setting type: Double
Default value: 1.5
Shield = 1.5
Helmet recipe(s) resource multiplier
Setting type: Double
Default value: 2
Helmet = 2
Chest recipe(s) resource multiplier
Setting type: Double
Default value: 2
Chest = 2
Ammo recipe(s) resource multiplier
Setting type: Double
Default value: 1.5
Ammo = 1.5
Customization recipe(s) resource multiplier
Setting type: Double
Default value: 1.5
Customization = 1.5
Legs recipe(s) resource multiplier
Setting type: Double
Default value: 2
Legs = 2
Hands recipe(s) resource multiplier
Setting type: Double
Default value: 1.5
Hands = 1.5
Trophie recipe(s) resource multiplier
Setting type: Double
Default value: 1.5
Trophie = 1.5
TwoHandedWeapon recipe(s) resource multiplier
Setting type: Double
Default value: 1.5
TwoHandedWeapon = 1.5
Torch recipe(s) resource multiplier
Setting type: Double
Default value: 1.5
Torch = 1.5
Misc recipe(s) resource multiplier
Setting type: Double
Default value: 1.5
Misc = 1.5
Shoulder recipe(s) resource multiplier
Setting type: Double
Default value: 2
Shoulder = 2
Utility recipe(s) resource multiplier
Setting type: Double
Default value: 1.5
Utility = 1.5
Tool recipe(s) resource multiplier
Setting type: Double
Default value: 1.5
Tool = 1.5
Attach_Atgeir recipe(s) resource multiplier
Setting type: Double
Default value: 1.5
Attach_Atgeir = 1.5
Changelog
1.1.0 - Added new config (AllowResourceCostUnderOne) and with it new feature (Thank you Teok#0001 for your suggestion)
1.0.0 - Initial release
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: