RealmForgeStats

v1.1.1·Updated 2026-09-10

Optional client mod that sends your own skills, death causes and lifetime tallies (kills, trees felled, distance, bosses) to the server for a stats page. Never reads your inventory.

About this mod Author’s original text

RealmForge Stats

Sends your own skill levels, death causes and lifetime tallies to the server

so they can be shown on a server's stats page — leaderboards for kills, trees

felled, distance travelled, bosses, fishing and more.

Optional for every player. Install it and you appear in the tables; don't, and

you simply don't. Nobody is ever kicked for lacking it.

Why it exists

Valheim keeps characters on each player's own PC. A world save contains no

player data at all, and a dedicated server never learns why anyone died — it

only sees that a character was reset. Meanwhile the game itself is quietly

counting 200+ things about you, including 26 separate causes of death.

Those numbers exist. They just have no way of reaching the server. This mod is

that way.

What is sent

  • Character name and skill levels
  • Death causes — killed by a creature, fell, drowned, froze, burned, poisoned,

crushed by a tree, and the rest

  • Lifetime tallies — kills, boss kills, trees felled (by species), distance

walked / ran / sailed, pieces built, tallest build, mining, fishing, taming

  • Per-creature kill counts

One small update every two minutes while you play, skipped entirely when

nothing has changed.

What is never sent

  • Your inventory. Not what you carry, not what you have crafted, not what

you have picked up. What you own is nobody else's business.

  • Whether you have used console commands. The game records it; this mod

does not read it. A stats page should be a leaderboard, not a report card.

Installing

Players — install with a mod manager, or drop RealmForgeStats.dll into

BepInEx/plugins. That is all; there is nothing to configure.

Server admins — the same DLL on the server, which receives what players

send and writes it to live-stats.json for your site to read. By default that

lands in a stats folder beside the game install; set the environment variable

REALMFORGE_STATS_DIR to put it somewhere specific. The server never requires

the mod of anyone: clients without it are simply absent from the data.

Rows are keyed to the sending player, so nobody can write anyone else's stats.

The numbers come from a client and a client can lie, so treat them as a fun

scoreboard rather than an audited record — this only ever feeds a display file

and never affects gameplay.

A note on the numbers

The tallies are lifetime totals for that character, not for the current

world. A player who has been at it for years arrives with a head start.

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.

Dependencies

Install these first, or the mod will not work:

denikson-BepInExPack_Valheim

File & checksum

Filename
RealmForgeStats-1.1.1.zip
File size
14.4 KiB