PressurePlate
A pressure plate for opening and closing doors
Screenshots 2 screenshots
About this mod Author’s original text
Pressure-Plate
About
Adds multiple variation of pressure plates which open and close doors.
- Wooden pressure plate: 3 wood, 1 surtling core with the hammer. Requires a workbench in range
- Stone pressure plate: 3 stone, 1 surtling core with the hammer. Requires a workbench in range
- Crystal pressure plate, 1 crystal, 1 surtling core with the hammer. Requires a workbench in range
- Black marble pressure plate, 2 black marble, 1 surtling core with the hammer. Requires a workbench in range
Ingame settings
Plate settings
Press 'E' when hovering over a plate to open its setting:
- Trigger Radius: if a player is inside this range, the plate is pressed
- Door Radius: all doors inside this radius are opened/closed
- Activation Time: duration in which the plate is pressed
- Trigger Delay: duration it takes before the plate is pressed
- Invert Doors: inverts open/closed state
- Toggle Mode: the plate stays active after the first press and needs to be pressed again to deactivate
- Ignore wards: allows other players to open doors even they have no access
- Only open if not permitted: The plate only interacts with players that don't have permission inside the ward area. Requires 'Ignore wards' to be active
- Allow creatures to trigger: monster and creatures can also press the plate. Requires 'Ignore wards' to be active
- Tame interaction: decides what certain tame status is needed in order to interact with the plate. Requires both 'Ignore wards' and 'Allow creatures to trigger' to be active
Global settings
Config file at BepInEx/config/com.maxsch.valheim.pressure_plate.cfg
- Plate Volume: set the volume level of all plates. Can be changed while ingame
Manual Installation
- Install BepInEx and Jötunn, the Valheim Library
- Extract the content of Pressure-Plate into the BepInEx/plugins folder.
The mod can be installed at a server to enforce the installation on all clients.
Development
See contributing.
Changelog
See changelog.
Links::
Github:
Discord: Margmas#9562
Credits
- Sound effects:
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: