PrefabDependencyTree
Mod for Modders that have too many recipes and items flowing around - generated.dot graph file that can be used with yED
About this mod Author’s original text
Prefab Dependency Tree
Mod for Modders that have too many recipes and items flowing around -
generated.dot graph file that can be used
with yED.
Features
Read all kind of in-game objects and puts them into relation.
The mod will read from game types:
- Character (any kind of creature)
- Piece (anything you can build)
- TreeBase (tree)
- TreeLog (tree)
- Pickable
- PickableItem
- DropOnDestroy (anything destructible)
- Container (chests)
- LootSpawner (chests)
- MineRock (ore rocks)
- MineRock5 (ore rocks)
For example:
- Greydwarf -(drops)-> GreydwarfEye -(used for building)-> Portal
- Wood -(part of recipe)-> Recipe_Hammer -(crafts)-> Hammer
But in the end the amount of items and recipes, etc. even in the vanilla game is really large, it will create a huge
graph. I can recommend to use yED Live to load the file, but then download it from there as.graphml file and use yED
Desktop to visualize it (more performant). From there you can also create images, like.png or.svg.
Miscellaneous
Attributions
Graph by Abd Majd Noun Project (CC BY 3.0)
Contact
*
- Discord: fluuxxx (short Flux) (you can find me around some of the Valheim modding discords, too)
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: