PrefabDependencyTree
Mod for Modders that have too many recipes and items flowing around - generated.dot graph file that can be used with yED
模組介紹 作者原文
Prefab Dependency Tree
Mod for Modders that have too many recipes and items flowing around -
generated.dot graph file that can be used
with yED.
Features
Read all kind of in-game objects and puts them into relation.
The mod will read from game types:
- Character (any kind of creature)
- Piece (anything you can build)
- TreeBase (tree)
- TreeLog (tree)
- Pickable
- PickableItem
- DropOnDestroy (anything destructible)
- Container (chests)
- LootSpawner (chests)
- MineRock (ore rocks)
- MineRock5 (ore rocks)
For example:
- Greydwarf -(drops)-> GreydwarfEye -(used for building)-> Portal
- Wood -(part of recipe)-> Recipe_Hammer -(crafts)-> Hammer
But in the end the amount of items and recipes, etc. even in the vanilla game is really large, it will create a huge
graph. I can recommend to use yED Live to load the file, but then download it from there as.graphml file and use yED
Desktop to visualize it (more performant). From there you can also create images, like.png or.svg.
Miscellaneous
Attributions
Graph by Abd Majd Noun Project (CC BY 3.0)
Contact
*
- Discord: fluuxxx (short Flux) (you can find me around some of the Valheim modding discords, too)
安裝與使用 安裝:BepInEx 外掛
- 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
- 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
- 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
- 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。
帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。 多人連線時,主機與所有用戶端需要安裝一致的模組。
下面這些內容需要先安裝,否則該模組不會生效: