PortalLines
Portal network on the map: every portal you know, a line to its partner, and a shift-click route planner that finds the fastest way anywhere through your portals.
Screenshots 3 screenshots
About this mod Author’s original text
Portal Lines
Your portals as a network you can see and use from the map: every portal you know about, a line
to the portal it is connected to, and a route planner that finds the fastest way to anywhere
through them.
Shift-click a spot on the map. The mod works out where to walk, which portal to take and where
you come out, draws the route, and tells you what it saves: 613 m on foot instead of 3.5 km.
Close the map and the minimap follows the route: the leg to walk next, and an arrow on the
rim pointing at it when it is out of view. An arrow at the top of the screen points the way
relative to where you are looking, with the distance underneath, and tells you which portal to
enter when you reach it. The route clears itself when you arrive.
- Lines between connected portals, blending from the biome colour of one end to the other so
each line tells you where it goes. Dashed means the pair is not confirmed yet.
- Hover a portal: its line lights up, the rest dim, and a panel shows tag, destination biome,
distance and link state.
- Pins at every known portal with its tag. Unconnected portals are tinted red; a tag shared by
three or more portals (only one pair can ever connect) is tinted orange. Pins are never saved
or shared through the cartography table, and the map's portal icon filter hides them.
- A "Portal lines" checkbox on the map hides the lines; hovering still peeks at one.
- Remembers portals per world between sessions, drawn faded until confirmed.
Client-side only; nothing to install on the server. The mod knows every portal you have been near
and the far end of each, fetched with the same request the game makes for the portal you are
standing next to. The hosting player and singleplayer see the whole world.
Console: portallines list | links | refresh | forget | route | route | route clear.
Requires BepInEx and Jotunn. Source and issues:
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: