POE Crafting
Beta Epic Loot companion adding POE-inspired crafting orbs, five essences, configurable bonus drops and permanent Vaal corruption. Open crafting with F8 near an enchanting table.
About this mod Author’s original text
POE Crafting for Valheim
An experimental Epic Loot companion inspired by Path of Exile crafting. Add effects, reroll equipment and use themed essences without replacing Epic Loot's enchanting system or existing loot rewards.
0.1.6 beta: basic orb crafting has been tried by the author in-game. The latest UI/table button, expanded rarity support, prisms and currency sacrifice still need in-game confirmation. Multiplayer, dedicated servers and recovery/save-load scenarios have not been verified. Automated checks pass, but this is a development build; finish the release playtests before public upload.
Getting started
- Install with your mod manager. Required packages are BepInExPack Valheim, Jotunn, JsonDotNET and Epic Loot. This build targets Epic Loot 0.14.13.
- Craft Transmutation/Augmentation at a workbench; other currencies and essences have forge recipes using Epic Loot materials and biome resources. They also drop alongside eligible Epic Loot rewards.
- Use the POE Crafting button in Epic Loot's enchanting table, or stand within four metres of the table, close other windows, and press F8. The table button waits until native crafting/dialogs finish.
- Choose unequipped equipment and a currency from your own inventory, then click Enchant to spend one currency. Hover over currencies for their effects. Close with F8, Escape or Close.
All currencies and essences weigh zero and stack to 999. The panel shows icons, left-aligned names and right-aligned counts. Rarity stripes identify equipment quality; currency stripes indicate minimum drop tiers. Gold outlines and checkmarks identify selections. Unavailable currencies are dimmed but keep their hover explanations. Equipment hover uses its normal game tooltip.
The selected-item card shows readable Epic Loot bonuses, current effect count/live rarity cap and shard slots. Unidentified effects stay hidden. Orbs, shard crafting and essences are grouped, with Perfect Exalted beside regular Exalted. Enchant stays at the bottom as the lists scroll; Vaal displays a permanent-corruption notice. Last craft shows exactly what was added, removed or rerolled and any rarity, slot or corruption change.
Orbs
| Orb | Effect |
|---|---|
| Transmutation | Ordinary to Magic, with one random effect |
| Augmentation | Add one Magic effect, up to two |
| Regal | Magic to Rare; keep existing effects and add one |
| Exalted | Add one eligible effect to Magic through Legendary, up to Epic Loot's live rarity cap |
| Perfect Exalted | Add one eligible effect at any enchanted rarity, up to the same live cap |
| Chaos | Replace one random eligible effect at any enchanted rarity |
| Divine | Reroll eligible, untempered numerical values at any enchanted rarity; results can get worse |
| Annulment | Remove one random eligible effect at any enchanted rarity; augmented bases are currently protected |
| Alchemy | Ordinary or Magic to Rare with four replacement effects; augment/temper histories are protected |
| Vaal | Permanently corrupt equipment of any rarity |
| Gemcutter's Prism | Add one shard slot per use, up to three |
Chaos, Divine and Annulment work at every enchanted rarity from Magic through Ancient, including named/set equipment and items above ordinary effect-count caps. They preserve rarity, sockets, identity and protected/unknown effects. Divine leaves tempered values intact. Annulment protects previously augmented bases to preserve native re-augment costs. Ordinary or zero-effect equipment has nothing eligible to reroll/remove. Perfect Exalted supports every enchanted rarity with live caps; regular Exalted stops at Legendary, as described below. The remaining standard effect currencies retain their ordinary/Magic/Rare rules and exclude named/set/protected bases; Vaal and prisms have their own all-rarity rules. Identify gear first. Corrupted items cannot be currency crafted again.
Exalted rarity limits
Perfect Exalted Orbs work on every enchanted rarity; regular Exalted works from Magic throu
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: