POE Crafting

版本 v0.1.8·更新於 2026-10-11

Beta Epic Loot companion adding POE-inspired crafting orbs, five essences, configurable bonus drops and permanent Vaal corruption. Open crafting with F8 near an enchanting table.

模組介紹 作者原文

POE Crafting for Valheim

An experimental Epic Loot companion inspired by Path of Exile crafting. Add effects, reroll equipment and use themed essences without replacing Epic Loot's enchanting system or existing loot rewards.

0.1.6 beta: basic orb crafting has been tried by the author in-game. The latest UI/table button, expanded rarity support, prisms and currency sacrifice still need in-game confirmation. Multiplayer, dedicated servers and recovery/save-load scenarios have not been verified. Automated checks pass, but this is a development build; finish the release playtests before public upload.

Getting started

  • Install with your mod manager. Required packages are BepInExPack Valheim, Jotunn, JsonDotNET and Epic Loot. This build targets Epic Loot 0.14.13.
  • Craft Transmutation/Augmentation at a workbench; other currencies and essences have forge recipes using Epic Loot materials and biome resources. They also drop alongside eligible Epic Loot rewards.
  • Use the POE Crafting button in Epic Loot's enchanting table, or stand within four metres of the table, close other windows, and press F8. The table button waits until native crafting/dialogs finish.
  • Choose unequipped equipment and a currency from your own inventory, then click Enchant to spend one currency. Hover over currencies for their effects. Close with F8, Escape or Close.

All currencies and essences weigh zero and stack to 999. The panel shows icons, left-aligned names and right-aligned counts. Rarity stripes identify equipment quality; currency stripes indicate minimum drop tiers. Gold outlines and checkmarks identify selections. Unavailable currencies are dimmed but keep their hover explanations. Equipment hover uses its normal game tooltip.

The selected-item card shows readable Epic Loot bonuses, current effect count/live rarity cap and shard slots. Unidentified effects stay hidden. Orbs, shard crafting and essences are grouped, with Perfect Exalted beside regular Exalted. Enchant stays at the bottom as the lists scroll; Vaal displays a permanent-corruption notice. Last craft shows exactly what was added, removed or rerolled and any rarity, slot or corruption change.

Orbs

| Orb | Effect |

|---|---|

| Transmutation | Ordinary to Magic, with one random effect |

| Augmentation | Add one Magic effect, up to two |

| Regal | Magic to Rare; keep existing effects and add one |

| Exalted | Add one eligible effect to Magic through Legendary, up to Epic Loot's live rarity cap |

| Perfect Exalted | Add one eligible effect at any enchanted rarity, up to the same live cap |

| Chaos | Replace one random eligible effect at any enchanted rarity |

| Divine | Reroll eligible, untempered numerical values at any enchanted rarity; results can get worse |

| Annulment | Remove one random eligible effect at any enchanted rarity; augmented bases are currently protected |

| Alchemy | Ordinary or Magic to Rare with four replacement effects; augment/temper histories are protected |

| Vaal | Permanently corrupt equipment of any rarity |

| Gemcutter's Prism | Add one shard slot per use, up to three |

Chaos, Divine and Annulment work at every enchanted rarity from Magic through Ancient, including named/set equipment and items above ordinary effect-count caps. They preserve rarity, sockets, identity and protected/unknown effects. Divine leaves tempered values intact. Annulment protects previously augmented bases to preserve native re-augment costs. Ordinary or zero-effect equipment has nothing eligible to reroll/remove. Perfect Exalted supports every enchanted rarity with live caps; regular Exalted stops at Legendary, as described below. The remaining standard effect currencies retain their ordinary/Magic/Rare rules and exclude named/set/protected bases; Vaal and prisms have their own all-rarity rules. Identify gear first. Corrupted items cannot be currency crafted again.

Exalted rarity limits

Perfect Exalted Orbs work on every enchanted rarity; regular Exalted works from Magic throu

安裝與使用 安裝:BepInEx 外掛

  1. 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
  2. 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
  3. 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
  4. 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。

帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。 多人連線時,主機與所有用戶端需要安裝一致的模組。

前置依賴

下面這些內容需要先安裝,否則該模組不會生效:

ValheimModding-JsonDotNETValheimModding-JotunnRandyKnapp-EpicLootdenikson-BepInExPack_Valheim

檔案與校驗

檔案名稱
POE_Crafting-0.1.8.zip
檔案大小
1.8 MiB