PocketWorkbench
A 1-wood portable toolbox that works like a workbench for building.No crafting/repairing. No safe zone.
About this mod Author’s original text
PocketWorkbench
A small portable toolbox you can place anywhere for 1 wood. It gives you the same building area as a level 1 workbench, without leaving workbenches scattered around the map.
What it does
- Building: Build, repair and deconstruct workbench-tier pieces, and raise ground with the hoe
- Cost: 1 wood, no workbench needed to place it
- Build area: Same radius as a level 1 workbench
- Footprint: Smaller than a workbench to you don't have the hassel of placing it down in tight spots.
What it doesn't do: no crafting, no repairing gear, and no "player base" safe zone, so enemies still spawn around it.
Good for
- Building roads, signs, ramps and torches out in the field
- Quick camps away from home
- Reaching the edges of a big base without placing extra workbenches everywhere
Find it in the Hammer menu, right after the workbench.
Requirements
- BepInExPack for Valheim
- Jotunn
Mod managers install both automatically.
Manual installation
- Install BepInExPack for Valheim and Jotunn.
- Put Toolbox.dll in Valheim/BepInEx/plugins.
Multiplayer
Everyone on the server, and the server itself, needs the mod installed.
Possible Future Plans
- Forge or stone table version.
- Basic tool repairs.
Changelog
1.0.0: Initial release
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: