PlayerModList
Server admins see which mods each player has. Clients send their installed mod list on join; the server logs the full list once per character, then only additions, removals and updates. Required on se
About this mod Author’s original text
PlayerModList
Lets a dedicated-server admin see which mods each player is running.
- Client: when you spawn into the world, the list of your installed BepInEx plugins
(package name, plugin name, version) is sent to the server once per session.
- Server: stores the list per character. The first time a character joins, the full list is
written as an event; after that only added, removed and updated mods are written.
Events are appended as JSON lines to BepInEx/config/PlayerModList/olaylar.jsonl
(snapshots in BepInEx/config/PlayerModList/anlik). Use them for a Discord bot, a dashboard
or plain log review.
Mods installed by a mod manager live in a folder named Author-Package, so each entry carries its
package name (for example RandyKnapp-EpicLoot) and the manifest version. Manually
installed plugins are reported by plugin name only.
Required on server and every client
The mod declares EveryoneMustHaveMod through Jötunn's network compatibility check:
a client without PlayerModList (or with a different minor version) is rejected on join.
That makes the list complete for every player on the server, but it is not anti-cheat:
it reports what the client says is installed.
Privacy: joining a server that runs this mod shares your mod list with its admin.
Changelog
- 1.0.0 first release
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: