PlayerModList

v1.0.0·Updated 2026-10-04

Server admins see which mods each player has. Clients send their installed mod list on join; the server logs the full list once per character, then only additions, removals and updates. Required on se

About this mod Author’s original text

PlayerModList

Lets a dedicated-server admin see which mods each player is running.

  • Client: when you spawn into the world, the list of your installed BepInEx plugins

(package name, plugin name, version) is sent to the server once per session.

  • Server: stores the list per character. The first time a character joins, the full list is

written as an event; after that only added, removed and updated mods are written.

Events are appended as JSON lines to BepInEx/config/PlayerModList/olaylar.jsonl

(snapshots in BepInEx/config/PlayerModList/anlik). Use them for a Discord bot, a dashboard

or plain log review.

Mods installed by a mod manager live in a folder named Author-Package, so each entry carries its

package name (for example RandyKnapp-EpicLoot) and the manifest version. Manually

installed plugins are reported by plugin name only.

Required on server and every client

The mod declares EveryoneMustHaveMod through Jötunn's network compatibility check:

a client without PlayerModList (or with a different minor version) is rejected on join.

That makes the list complete for every player on the server, but it is not anti-cheat:

it reports what the client says is installed.

Privacy: joining a server that runs this mod shares your mod list with its admin.

Changelog

  • 1.0.0 first release

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.

Dependencies

Install these first, or the mod will not work:

denikson-BepInExPack_ValheimValheimModding-Jotunn

File & checksum

Filename
PlayerModList-1.0.0.zip
File size
9.6 KiB
SHA-256
3c509f1368fb9a48233bf3a6de41de1cee0b7b99a3ae924a80f71df52bad65e6
Stored at
2026-10-10 06:19