PlayerModList
Server admins see which mods each player has. Clients send their installed mod list on join; the server logs the full list once per character, then only additions, removals and updates. Required on se
模組介紹 作者原文
PlayerModList
Lets a dedicated-server admin see which mods each player is running.
- Client: when you spawn into the world, the list of your installed BepInEx plugins
(package name, plugin name, version) is sent to the server once per session.
- Server: stores the list per character. The first time a character joins, the full list is
written as an event; after that only added, removed and updated mods are written.
Events are appended as JSON lines to BepInEx/config/PlayerModList/olaylar.jsonl
(snapshots in BepInEx/config/PlayerModList/anlik). Use them for a Discord bot, a dashboard
or plain log review.
Mods installed by a mod manager live in a folder named Author-Package, so each entry carries its
package name (for example RandyKnapp-EpicLoot) and the manifest version. Manually
installed plugins are reported by plugin name only.
Required on server and every client
The mod declares EveryoneMustHaveMod through Jötunn's network compatibility check:
a client without PlayerModList (or with a different minor version) is rejected on join.
That makes the list complete for every player on the server, but it is not anti-cheat:
it reports what the client says is installed.
Privacy: joining a server that runs this mod shares your mod list with its admin.
Changelog
- 1.0.0 first release
安裝與使用 安裝:BepInEx 外掛
- 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
- 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
- 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
- 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。
帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。 多人連線時,主機與所有用戶端需要安裝一致的模組。
下面這些內容需要先安裝,否則該模組不會生效: