Plantations

v1.0.4·Updated 2026-10-02

Plantations adds the ability to cultivate all available pickables through seeds.

Screenshots 2 screenshots

About this mod Author’s original text

Plantations

Plantations adds the ability to cultivate wild resources through seeds and spores, with growing seedlings, recurring harvests, a planting grid, and area harvesting.

Pickable Cultivation System

Each plantation is planted with the cultivator using its seed or spore. It starts as a small seedling and grows into an adult plant.

Once mature, the plant can be harvested repeatedly without removing it. Its resources regenerate after the configured production time.

With this system, Plantations provides:

  • Cultivable wild resources
  • Seedlings that grow into adult plants
  • Recurring harvests without removing the adult plant
  • Individual configuration for harvest amount, seed amount, seed chance, and production time
  • The same configured time for initial growth and resource regeneration
  • Optional seed drops from equivalent vanilla pickables
  • Grid planting and area harvesting

Available Plantations

Plantations includes the following cultivable plants:

  • Dandelion
  • Mushroom
  • Yellow Mushroom
  • Raspberry Bush
  • Blueberry Bush
  • Thistle
  • Cloudberry Bush
  • Smoke Puff
  • Fiddlehead

All plantations are planted with the Cultivator and appear alongside the vanilla cultivator recipes.

Seedlings need cultivated ground and enough room to grow. Plants can be removed using the cultivator, and their interaction colliders allow players to walk through them.

Harvest and Seed System

Each adult plantation produces its main resource when harvested and can also generate an additional seed or spore according to its configured amount and chance.

Harvesting preserves the adult plantation so it can produce resources again.

The configured production time also controls the seedling's initial growth. For example, a setting of 60 minutes means 60 minutes to mature and 60 minutes between harvests, provided the plant has suitable growing conditions.

Planting Grid

The planting grid places multiple plants in a square arrangement using the cultivator. It supports Plantations seedlings, vanilla crops and saplings, and compatible plants from other mods available through the cultivator.

Available sizes are 2x2, 3x3, 4x4, and 5x5, with a maximum of 25 plants per placement. The grid starts at 3x3 each session.

Controls

| Default Control | Action |

|-----------------|--------|

| F8 | Enable or disable the planting grid |

| F9 | Cycle through 2x2, 3x3, 4x4, and 5x5 |

| F10 | Enable or disable snapping to existing plants |

Keyboard shortcuts can be changed in the configuration. Set a shortcut to None to disable it.

Placement and Preview

  • Displays a preview of the plants before placement.
  • Highlights the main placement ghost.
  • Uses gold lines for rows, turquoise lines for columns, and violet lines for snapping.
  • Snaps new grids to existing plants.
  • Skips invalid positions while allowing valid positions to be planted.
  • Calculates spacing for Plantations seedlings using their adult colliders to preserve room for growth.
  • Provides configurable extra spacing for larger plants or compatibility adjustments.
  • Preserves native growth conditions: nearby obstacles can still prevent a plant from growing.

Resource Costs

Seeds and other recipe resources are consumed for each plant placed.

The build interface can display the total resource cost to the right of the vanilla cost. For example, 2 (18) means 2 seeds per plant and 18 seeds for a 3x3 grid. The displayed total represents the full selected grid.

Stamina and cultivator durability consumption can be enabled or disabled for additional plants. The first plant retains its normal vanilla cost.

Area Harvesting

Hold Left Shift or Right Shift and interact with a ready plant to harvest nearby pickables. The default shortcut is Shift + E; if the game's interaction key has been changed, use Shift with that key.

  • Default radius: 6 metres, configurable.
  • Area harvesting can be enabled or disabled independently of the grid.
  • Uses native harvesting and multiplayer RPCs.
  • Preserves the recurring harvest

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.

Dependencies

Install these first, or the mod will not work:

denikson-BepInExPack_Valheim

File & checksum

Filename
Plantations-1.0.4.zip
File size
8.4 MiB