Plantations
Plantations adds the ability to cultivate all available pickables through seeds.
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Plantations
Plantations adds the ability to cultivate wild resources through seeds and spores, with growing seedlings, recurring harvests, a planting grid, and area harvesting.
Pickable Cultivation System
Each plantation is planted with the cultivator using its seed or spore. It starts as a small seedling and grows into an adult plant.
Once mature, the plant can be harvested repeatedly without removing it. Its resources regenerate after the configured production time.
With this system, Plantations provides:
- Cultivable wild resources
- Seedlings that grow into adult plants
- Recurring harvests without removing the adult plant
- Individual configuration for harvest amount, seed amount, seed chance, and production time
- The same configured time for initial growth and resource regeneration
- Optional seed drops from equivalent vanilla pickables
- Grid planting and area harvesting
Available Plantations
Plantations includes the following cultivable plants:
- Dandelion
- Mushroom
- Yellow Mushroom
- Raspberry Bush
- Blueberry Bush
- Thistle
- Cloudberry Bush
- Smoke Puff
- Fiddlehead
All plantations are planted with the Cultivator and appear alongside the vanilla cultivator recipes.
Seedlings need cultivated ground and enough room to grow. Plants can be removed using the cultivator, and their interaction colliders allow players to walk through them.
Harvest and Seed System
Each adult plantation produces its main resource when harvested and can also generate an additional seed or spore according to its configured amount and chance.
Harvesting preserves the adult plantation so it can produce resources again.
The configured production time also controls the seedling's initial growth. For example, a setting of 60 minutes means 60 minutes to mature and 60 minutes between harvests, provided the plant has suitable growing conditions.
Planting Grid
The planting grid places multiple plants in a square arrangement using the cultivator. It supports Plantations seedlings, vanilla crops and saplings, and compatible plants from other mods available through the cultivator.
Available sizes are 2x2, 3x3, 4x4, and 5x5, with a maximum of 25 plants per placement. The grid starts at 3x3 each session.
Controls
| Default Control | Action |
|-----------------|--------|
| F8 | Enable or disable the planting grid |
| F9 | Cycle through 2x2, 3x3, 4x4, and 5x5 |
| F10 | Enable or disable snapping to existing plants |
Keyboard shortcuts can be changed in the configuration. Set a shortcut to None to disable it.
Placement and Preview
- Displays a preview of the plants before placement.
- Highlights the main placement ghost.
- Uses gold lines for rows, turquoise lines for columns, and violet lines for snapping.
- Snaps new grids to existing plants.
- Skips invalid positions while allowing valid positions to be planted.
- Calculates spacing for Plantations seedlings using their adult colliders to preserve room for growth.
- Provides configurable extra spacing for larger plants or compatibility adjustments.
- Preserves native growth conditions: nearby obstacles can still prevent a plant from growing.
Resource Costs
Seeds and other recipe resources are consumed for each plant placed.
The build interface can display the total resource cost to the right of the vanilla cost. For example, 2 (18) means 2 seeds per plant and 18 seeds for a 3x3 grid. The displayed total represents the full selected grid.
Stamina and cultivator durability consumption can be enabled or disabled for additional plants. The first plant retains its normal vanilla cost.
Area Harvesting
Hold Left Shift or Right Shift and interact with a ready plant to harvest nearby pickables. The default shortcut is Shift + E; if the game's interaction key has been changed, use Shift with that key.
- Default radius: 6 metres, configurable.
- Area harvesting can be enabled or disabled independently of the grid.
- Uses native harvesting and multiplayer RPCs.
- Preserves the recurring harvest
安裝與使用 安裝:BepInEx 外掛
- 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
- 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
- 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
- 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。
帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。 多人連線時,主機與所有用戶端需要安裝一致的模組。
下面這些內容需要先安裝,否則該模組不會生效: