PassThroughSkeletts

v0.1.0·Updated 2026-10-05

Tired of getting pushed around by your skeleton buddies? Now, noclip / pass through your summoned Dead Raiser Skeletts instead of getting trapped!

Screenshots 1 screenshots

About this mod Author’s original text

PassThroughSkeletts

Have you ever had an impressive squad of Skeletts, but you get pushed around by them, maybe even trapped in a dangerous or sticky situation? Pushed out of a dungeon accidentally? Caught between them and a Seeker? Maybe it wasn't even your Skeletts, but a friend's!

I got tired of this happening, so this mod just does one thing: it makes it so you can pass through your Skeletts. That's it! They still collide with the ground, enemies, buildings, etc. But now you'll not be stuck in any tight spaces!

Some More Details

  • This only affects players and summoned Skeletts. As stated above, Skeletts still collide properly with the ground, walls, doors, enemies and everything else. I'm actively testing this, but do report if you notice any odd behavior -- they really shouldn't fall through the floor or walls, enemies etc.
  • Hover commands still work. Cursor functions still work (e.g. renaming, petting). Do let me know if there's a mod that adds MORE hover-commands that this conflicts with.
  • Multiplayer-compatible! Once the mod is installed, it'll apply to any Skeletts, even those summoned by other players.

How does this work in multiplayer for other players?

Valheim's physics runs on each player's own game, so this works fine, even if other players don't have the mod. They'll just see you walking through Skeletts, but won't be able to do the same on their game.

Essentially:

  • If you have it installed, you pass through ALL Skeletts. Another player without the mod will see it the same way you do, as you walking through them.
  • If the other player doesn't have the mod, they will still get blocked and pushed by Skeletts, including yours.
  • One very minor quirk: a Skelett run by that friend's (without the mod) game can get nudged slightly if you stand inside it, because their game is computing that the Skelett needs to move out of your way. This won't happen for your Skeletts.

I've only tested with two players so far (my wife and I), so shout out if something gets weird at 3+.

Config

When you first run the mod, the config file BepInEx/config/pandincus.passthroughskeletts.cfg will appear. It can be edited in the file, but I recommend the BepInEx ConfigurationManager (F1 key). Changes apply immediately.

| Setting | Default | Meaning |

|---|---|---|

| General.Enabled | true | Master switch. false is completely vanilla: Skeletts are solid again. You can flip this back and forth in-game, even while inside of a Skelett. Once colliding works again they'll just get shoved. |

Requirements

  • BepInExPack Valheim

Developing

Build instructions, tooling and tests are in the

repo README. As with my other mods, I have used Claude to assist in code generation. The terrible icon artwork is mine alone;-)

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.

Dependencies

Install these first, or the mod will not work:

denikson-BepInExPack_Valheim

File & checksum

Filename
PassThroughSkeletts-0.1.0.zip
File size
36.5 KiB