PassThroughSkeletts

版本 v0.1.0·更新於 2026-10-05

Tired of getting pushed around by your skeleton buddies? Now, noclip / pass through your summoned Dead Raiser Skeletts instead of getting trapped!

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模組介紹 作者原文

PassThroughSkeletts

Have you ever had an impressive squad of Skeletts, but you get pushed around by them, maybe even trapped in a dangerous or sticky situation? Pushed out of a dungeon accidentally? Caught between them and a Seeker? Maybe it wasn't even your Skeletts, but a friend's!

I got tired of this happening, so this mod just does one thing: it makes it so you can pass through your Skeletts. That's it! They still collide with the ground, enemies, buildings, etc. But now you'll not be stuck in any tight spaces!

Some More Details

  • This only affects players and summoned Skeletts. As stated above, Skeletts still collide properly with the ground, walls, doors, enemies and everything else. I'm actively testing this, but do report if you notice any odd behavior -- they really shouldn't fall through the floor or walls, enemies etc.
  • Hover commands still work. Cursor functions still work (e.g. renaming, petting). Do let me know if there's a mod that adds MORE hover-commands that this conflicts with.
  • Multiplayer-compatible! Once the mod is installed, it'll apply to any Skeletts, even those summoned by other players.

How does this work in multiplayer for other players?

Valheim's physics runs on each player's own game, so this works fine, even if other players don't have the mod. They'll just see you walking through Skeletts, but won't be able to do the same on their game.

Essentially:

  • If you have it installed, you pass through ALL Skeletts. Another player without the mod will see it the same way you do, as you walking through them.
  • If the other player doesn't have the mod, they will still get blocked and pushed by Skeletts, including yours.
  • One very minor quirk: a Skelett run by that friend's (without the mod) game can get nudged slightly if you stand inside it, because their game is computing that the Skelett needs to move out of your way. This won't happen for your Skeletts.

I've only tested with two players so far (my wife and I), so shout out if something gets weird at 3+.

Config

When you first run the mod, the config file BepInEx/config/pandincus.passthroughskeletts.cfg will appear. It can be edited in the file, but I recommend the BepInEx ConfigurationManager (F1 key). Changes apply immediately.

| Setting | Default | Meaning |

|---|---|---|

| General.Enabled | true | Master switch. false is completely vanilla: Skeletts are solid again. You can flip this back and forth in-game, even while inside of a Skelett. Once colliding works again they'll just get shoved. |

Requirements

  • BepInExPack Valheim

Developing

Build instructions, tooling and tests are in the

repo README. As with my other mods, I have used Claude to assist in code generation. The terrible icon artwork is mine alone;-)

安裝與使用 安裝:BepInEx 外掛

  1. 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
  2. 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
  3. 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
  4. 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。

帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。 多人連線時,主機與所有用戶端需要安裝一致的模組。

前置依賴

下面這些內容需要先安裝,否則該模組不會生效:

denikson-BepInExPack_Valheim

檔案與校驗

檔案名稱
PassThroughSkeletts-0.1.0.zip
檔案大小
36.5 KiB