Passive Trinket Modifiers
Standalone configurable trinket effects for Valheim with passive and doubled configuration sections. Lets you configure each trinket's ability, and chose any modifier so that each trinket can do anyth
About this mod Author’s original text
Trinket Modifiers
Current version: 0.32.1
This is a standalone configurable passive-effect engine for the 13 Better Trinkets prefabs plus the Deep North Neckstabber and Witch Crown trinkets. It scans every inventory position, so a dedicated trinket-slot mod is optional.
Do not run the original BetterTrinkets DLL alongside this plugin. This project is intended to replace its passive-effect handling.
Configuration
Every trinket has two sections:
- [Trinket Name] contains passive values.
- [Trinket Name.Doubled] contains values used while adrenaline doubling is active, plus Duration in seconds.
The initial supported defaults mirror the original Better Trinkets configuration. The original one-time health, stamina, and eitr entries are not included because this project intentionally uses persistent native SE_Stats effects only.
Available native fields in each section are:
- HealthRegenMultiplier, StaminaRegenMultiplier, EitrRegenMultiplier
- Armor, Speed, SwimSpeed, Jump, FallDamageMultiplier
- NoiseMultiplier, StealthMultiplier, MaxCarryWeight, TimedBlockBonus, StaggerMultiplier
- DamageModifier, plus BluntDamage, SlashDamage, PierceDamage, ChopDamage, PickaxeDamage, FireDamage, FrostDamage, LightningDamage, PoisonDamage, and SpiritDamage
- RunStaminaUseMultiplier, JumpStaminaUseMultiplier, AttackStaminaUseMultiplier, BlockStaminaUseMultiplier, DodgeStaminaUseMultiplier, SwimStaminaUseMultiplier, HomeItemStaminaUseMultiplier, and SneakStaminaUseMultiplier
- Resistance
- Skill1/Skill1Bonus, Skill2/Skill2Bonus, and RaiseSkill/RaiseSkillBonus
Skill1 and Skill2 use Valheim's native flat-skill slots. RaiseSkill uses the native skill-gain slot; its neutral multiplier is 1.0.
The stamina-use settings are config multipliers: 1.0 is unchanged, 0.75 means 25% less cost, and 1.25 means 25% more cost. The plugin converts these to Valheim's native additive fields, where 0.0 is neutral.
NoiseMultiplier, StealthMultiplier, and StaggerMultiplier use the same config convention: 1.0 is unchanged, while values below or above 1.0 reduce or increase the corresponding effect.
Global settings are in [General]:
- Enabled
- DebugLogging
- DoublingOnAdrenaline
- AdrenalineGainMultiplier — global, not per trinket; 0.0 disables adrenaline gain, 1.0 is unchanged, and 2.0 doubles adrenaline gain.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: