ModConfigs
Change any client-side mod's config (.cfg) in-game.
About this mod Author’s original text
Mod Configs
Change any client-side mod's config in-game with a UI that matches the native Settings panel. Browse and edit BepInEx plugin.cfg settings without leaving the game or alt-tabbing to edit files by hand.
Edits save to your local.cfg files. No server install is required for Mod Configs itself. When a mod uses ServerSync (or tags settings with ReadOnly / IsAdminOnly), this UI shows the current values after sync and disables editing while those settings are locked — so clients display what the server enforced without overwriting it locally.
- Wood-panel Settings-style window (toggles, sliders, steppers, dropdowns, keybind rebind)
- Dynamically lists BepInEx configs from loaded plugins
- CFG description text above each option
- Reset to Defaults for the selected mod (skips read-only / server-locked entries)
- Global presets 1-5 (tabs on the left) that store every mod's settings at once; the bottom Save button fills the active one
- Presets 1-5 per mod with Delete / Save and an active-preset marker
- Name and describe any preset (right-click it)
- Open from the pause menu (after Settings); optional main-menu button
Questions or bugs? Discord
Install with r2modman (recommended)
- Install r2modman.
- Select Valheim and open your profile.
- Make sure BepInExPack Valheim is installed.
- Download this mod and click Install with Mod Manager,
or go to Settings → Import local mod and select the downloaded zip.
- Click Start modded.
Manual install (BepInEx)
- Install BepInExPack Valheim if you do not already have it.
- Extract the zip.
- Copy files into:
Valheim\BepInEx\plugins\ModdedWolf-ModConfigs\
The folder should contain ModConfigs.dll, manifest.json, icon.png, and README.md.
Prefer the r2modman package folder name (ModdedWolf-ModConfigs) so enable/disable in the mod manager controls the install. A bare plugins\ModdedWolfsConfigs\ folder is invisible to r2modman and will always load.
- Launch Valheim.
Configuration
After first launch, settings are saved here:
BepInEx\config\ModdedWolf.ModConfigs.cfg
| Section | Key | Default | Description |
|---------|-----|---------|-------------|
| General | ShowPauseMenuButton | true | Show Mod Configs on the in-game pause menu |
| General | ShowMainMenuButton | false | Show Mod Configs on the title-screen main menu |
| General | ShowAdvancedSettings | true | Show settings marked as advanced (ConfigurationManagerAttributes.IsAdvanced) |
| General | HideSelfFromList | false | Hide this mod's own settings from the in-game panel |
| General | RememberLastMod | true | Reopen on the last mod you had selected |
| General | KeepGlobalPresetLabel | false | Keep a global preset's name and description when you delete it |
OK and Cancel
Changes take effect in game right away so you can try them out.
- OK closes Mod Configs and keeps your changes.
- Cancel (or Escape) closes it and puts every mod's settings back to how they were when you opened it. Presets you saved meanwhile are kept.
Presets
There are two kinds of presets. Hover the i icon in-game for a quick guide.
Global presets are the 5 tabs down the left side of the panel. Each one stores the settings of every mod.
- Click a tab to load it for all mods. Grey tabs are empty; clicking one just makes it active.
- Save (under Preset 5) stores every mod's current settings in the active tab and writes all config files. The panel stays open.
- Delete (under Save) clears the active tab's stored preset, including its name and description (click it twice to confirm). Your current settings are not changed. Turn on KeepGlobalPresetLabel to keep the name and description.
- A * on the active tab means something changed since it was saved.
- Right-click a tab to give it a name (20 characters) and a short description (shown when you hover it).
Mod presets are the 5 slots in the row under the mod picker. They store only the selected mod. Right-click a slot to name and describe it.
- Click a number to load that pr
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: