ModConfigs
Change any client-side mod's config (.cfg) in-game.
模組介紹 作者原文
Mod Configs
Change any client-side mod's config in-game with a UI that matches the native Settings panel. Browse and edit BepInEx plugin.cfg settings without leaving the game or alt-tabbing to edit files by hand.
Edits save to your local.cfg files. No server install is required for Mod Configs itself. When a mod uses ServerSync (or tags settings with ReadOnly / IsAdminOnly), this UI shows the current values after sync and disables editing while those settings are locked — so clients display what the server enforced without overwriting it locally.
- Wood-panel Settings-style window (toggles, sliders, steppers, dropdowns, keybind rebind)
- Dynamically lists BepInEx configs from loaded plugins
- CFG description text above each option
- Reset to Defaults for the selected mod (skips read-only / server-locked entries)
- Global presets 1-5 (tabs on the left) that store every mod's settings at once; the bottom Save button fills the active one
- Presets 1-5 per mod with Delete / Save and an active-preset marker
- Name and describe any preset (right-click it)
- Open from the pause menu (after Settings); optional main-menu button
Questions or bugs? Discord
Install with r2modman (recommended)
- Install r2modman.
- Select Valheim and open your profile.
- Make sure BepInExPack Valheim is installed.
- Download this mod and click Install with Mod Manager,
or go to Settings → Import local mod and select the downloaded zip.
- Click Start modded.
Manual install (BepInEx)
- Install BepInExPack Valheim if you do not already have it.
- Extract the zip.
- Copy files into:
Valheim\BepInEx\plugins\ModdedWolf-ModConfigs\
The folder should contain ModConfigs.dll, manifest.json, icon.png, and README.md.
Prefer the r2modman package folder name (ModdedWolf-ModConfigs) so enable/disable in the mod manager controls the install. A bare plugins\ModdedWolfsConfigs\ folder is invisible to r2modman and will always load.
- Launch Valheim.
Configuration
After first launch, settings are saved here:
BepInEx\config\ModdedWolf.ModConfigs.cfg
| Section | Key | Default | Description |
|---------|-----|---------|-------------|
| General | ShowPauseMenuButton | true | Show Mod Configs on the in-game pause menu |
| General | ShowMainMenuButton | false | Show Mod Configs on the title-screen main menu |
| General | ShowAdvancedSettings | true | Show settings marked as advanced (ConfigurationManagerAttributes.IsAdvanced) |
| General | HideSelfFromList | false | Hide this mod's own settings from the in-game panel |
| General | RememberLastMod | true | Reopen on the last mod you had selected |
| General | KeepGlobalPresetLabel | false | Keep a global preset's name and description when you delete it |
OK and Cancel
Changes take effect in game right away so you can try them out.
- OK closes Mod Configs and keeps your changes.
- Cancel (or Escape) closes it and puts every mod's settings back to how they were when you opened it. Presets you saved meanwhile are kept.
Presets
There are two kinds of presets. Hover the i icon in-game for a quick guide.
Global presets are the 5 tabs down the left side of the panel. Each one stores the settings of every mod.
- Click a tab to load it for all mods. Grey tabs are empty; clicking one just makes it active.
- Save (under Preset 5) stores every mod's current settings in the active tab and writes all config files. The panel stays open.
- Delete (under Save) clears the active tab's stored preset, including its name and description (click it twice to confirm). Your current settings are not changed. Turn on KeepGlobalPresetLabel to keep the name and description.
- A * on the active tab means something changed since it was saved.
- Right-click a tab to give it a name (20 characters) and a short description (shown when you hover it).
Mod presets are the 5 slots in the row under the mod picker. They store only the selected mod. Right-click a slot to name and describe it.
- Click a number to load that pr
安裝與使用 安裝:BepInEx 外掛
- 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
- 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
- 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
- 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。
帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。 多人連線時,主機與所有用戶端需要安裝一致的模組。
下面這些內容需要先安裝,否則該模組不會生效: