MixedCaseMapMarkers
Displays Valheim map-marker names in real mixed case using an original lowercase Norse typeface while preserving the game's uppercase font and marker styling.
About this mod Author’s original text
Mixed Case Map Markers
Displays persistent Valheim map-marker names with real lowercase and mixed-case lettering while preserving the original marker style.
Features
- Mixed-case text while entering marker names
- Mixed-case labels on the minimap and large map
- Valheim's original Norse font for uppercase letters, numbers, punctuation, outline, and backdrop
- Custom Norse-inspired lowercase glyphs for a-z, ä, ö, ü, ñ, and ç
- Works with existing and newly created persistent markers
- Leaves temporary PING and I HAVE ARRIVED! messages untouched
- Client-side only
- No server installation required
- No save-format changes
- No configuration, hotkeys, AssetBundles, or Jotunn dependency
Requirements
- Valheim
- BepInExPack for Valheim 5.4.2333 or a compatible BepInEx 5 installation
Manual installation
Place both files together in:
Valheim/BepInEx/plugins/MixedCaseMapMarkers/
MixedCaseMapMarkers.dll
MixedCaseNorseLowercase-Regular.ttf
Uninstallation
Delete the MixedCaseMapMarkers folder from BepInEx/plugins. No save cleanup is required.
How it works
Valheim stores the capitalization of marker names, but its original map typeface renders lowercase code points with uppercase-looking glyphs. The mod keeps Valheim's own marker font for uppercase letters, numbers, punctuation, and styling, while routing supported lowercase characters to an original custom font created from the bundled TTF at runtime.
License
Created by LexPy and released under MIT-0 (MIT No Attribution). The bundled custom lowercase font uses the same license. Reuse and attribution are optional.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: