Metalbound
Metalbound is a work-in-progress Mistborn-inspired mod for Valheim. Detect nearby metal, lock onto an anchor, launch yourself through the world, throw recoverable coins, and fire coins as fast piercin
About this mod Author’s original text
Metalbound
Metalbound is a work-in-progress Mistborn-inspired mod for Valheim. Detect nearby metal, lock onto
an anchor, launch yourself through the world, throw recoverable coins, and fire coins as fast
piercing projectiles.
Note: This is an unofficial, fan-created mod. It is not affiliated with, endorsed by, or associated with Brandon Sanderson or Dragonsteel Entertainment.
WIP warning: This is an early test build. Back up important characters and worlds before
using experimental mods. Multiplayer and dedicated-server behavior still need broader testing.
Features
Core Allomancy
- A multiplayer-safe radial wheel uses a tethered mouse selector to toggle accessible metals without
changing game time. Locked metals appear unavailable and cannot be burned, used, or refilled.
- Iron, Steel, Pewter, Tin, and Copper each have a persistent, character-specific 120-point reserve.
A bar appears while its metal is burning; holding the wheel shows every accessible reserve.
- Matching metal Vials completely refill individual reserves, while an Allomantic Tincture refills all five.
- Hold the configurable Flare key to strengthen burning metals at greatly increased reserve drain.
- Keyboard shortcuts, powers, targeting, visuals, sound cues, reserve costs, and metal detection are configurable.
Iron — Pulling
- Burn Iron to pull yourself toward metal anchors or draw loose metal objects toward you.
- Targets remain locked while Pull is held, allowing you to turn the camera while moving.
- Build pieces are detected from metal ingredients in their recipes. Dropped metal items and configured
world prefabs can also act as anchors.
- Loose coins and nails fly toward the player at a configurable fixed speed. Once braced, the held Pull
moves the player instead.
- Flaring strengthens Iron Pulls and brightens metal lines.
Steel — Pushing and Coinshot
- Burn Steel to push yourself away from metal anchors and launch loose metal away from you.
- Targets remain locked while Push is held, allowing you to face and travel in a different direction.
- Faint blue lines reveal nearby metal while Metalbound mode is held; the aimed or locked anchor receives
a brighter line.
- Procedural wind streaks grow denser, longer, brighter, and faster with Push/Pull movement speed.
- Select Coins, Bronze Nails, or Iron Nails as Coinshot ammunition and fire fast, straight piercing
projectiles. Default damage is 10, 18, and 28 respectively.
- Coin and Nail shots share a configurable 0.5-second cooldown. Normal attacks are suppressed when an
Allomantic action consumes the click.
- Flaring strengthens Steel Pushes and brightens metal lines without increasing movement-wind density.
Coins, Nails, and Temporary Anchors
- Throw a recoverable vanilla Coin as a temporary Push/Pull anchor.
- Coins and nails launched sharply downward settle on valid ground instead of rolling, making vertical
launches more dependable.
- Fired Bronze and Iron Nails stick to terrain, rocks, trees, and building pieces, creating recoverable
temporary tethers. Their stuck state lasts for the current session and does not survive a world reload.
- Loose coins and nails move when pushed or pulled; once braced against the world, the same force moves
the player instead.
Pewter — Physical Enhancement
- Burn Pewter for configurable running speed, jumping, stamina, strength, resistance, carry weight,
knockback resistance, fall-damage protection, and poison resistance.
- The default running-speed bonus is 30%, and Pewter prevents 65% of fall damage by default.
- Flaring strengthens Pewter's physical bonuses at the cost of much faster reserve drain.
Tin — Enhanced Senses
- Burn Tin for improved low-light vision, native Wishbone-style hidden-object sensing, and Mistlands
fog clearing around the player.
- Pulsing gold sensory glows reveal hostile creatures through walls and clamp to the screen edge when
off-screen. Their size is configurable.
- Red warnings provide awareness of incoming projectiles.
- H
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: