Metalbound

版本 v0.20.4·更新於 2026-08-14

Metalbound is a work-in-progress Mistborn-inspired mod for Valheim. Detect nearby metal, lock onto an anchor, launch yourself through the world, throw recoverable coins, and fire coins as fast piercin

模組介紹 作者原文

Metalbound

Metalbound is a work-in-progress Mistborn-inspired mod for Valheim. Detect nearby metal, lock onto

an anchor, launch yourself through the world, throw recoverable coins, and fire coins as fast

piercing projectiles.

Note: This is an unofficial, fan-created mod. It is not affiliated with, endorsed by, or associated with Brandon Sanderson or Dragonsteel Entertainment.

WIP warning: This is an early test build. Back up important characters and worlds before

using experimental mods. Multiplayer and dedicated-server behavior still need broader testing.

Features

Core Allomancy

  • A multiplayer-safe radial wheel uses a tethered mouse selector to toggle accessible metals without

changing game time. Locked metals appear unavailable and cannot be burned, used, or refilled.

  • Iron, Steel, Pewter, Tin, and Copper each have a persistent, character-specific 120-point reserve.

A bar appears while its metal is burning; holding the wheel shows every accessible reserve.

  • Matching metal Vials completely refill individual reserves, while an Allomantic Tincture refills all five.
  • Hold the configurable Flare key to strengthen burning metals at greatly increased reserve drain.
  • Keyboard shortcuts, powers, targeting, visuals, sound cues, reserve costs, and metal detection are configurable.

Iron — Pulling

  • Burn Iron to pull yourself toward metal anchors or draw loose metal objects toward you.
  • Targets remain locked while Pull is held, allowing you to turn the camera while moving.
  • Build pieces are detected from metal ingredients in their recipes. Dropped metal items and configured

world prefabs can also act as anchors.

  • Loose coins and nails fly toward the player at a configurable fixed speed. Once braced, the held Pull

moves the player instead.

  • Flaring strengthens Iron Pulls and brightens metal lines.

Steel — Pushing and Coinshot

  • Burn Steel to push yourself away from metal anchors and launch loose metal away from you.
  • Targets remain locked while Push is held, allowing you to face and travel in a different direction.
  • Faint blue lines reveal nearby metal while Metalbound mode is held; the aimed or locked anchor receives

a brighter line.

  • Procedural wind streaks grow denser, longer, brighter, and faster with Push/Pull movement speed.
  • Select Coins, Bronze Nails, or Iron Nails as Coinshot ammunition and fire fast, straight piercing

projectiles. Default damage is 10, 18, and 28 respectively.

  • Coin and Nail shots share a configurable 0.5-second cooldown. Normal attacks are suppressed when an

Allomantic action consumes the click.

  • Flaring strengthens Steel Pushes and brightens metal lines without increasing movement-wind density.

Coins, Nails, and Temporary Anchors

  • Throw a recoverable vanilla Coin as a temporary Push/Pull anchor.
  • Coins and nails launched sharply downward settle on valid ground instead of rolling, making vertical

launches more dependable.

  • Fired Bronze and Iron Nails stick to terrain, rocks, trees, and building pieces, creating recoverable

temporary tethers. Their stuck state lasts for the current session and does not survive a world reload.

  • Loose coins and nails move when pushed or pulled; once braced against the world, the same force moves

the player instead.

Pewter — Physical Enhancement

  • Burn Pewter for configurable running speed, jumping, stamina, strength, resistance, carry weight,

knockback resistance, fall-damage protection, and poison resistance.

  • The default running-speed bonus is 30%, and Pewter prevents 65% of fall damage by default.
  • Flaring strengthens Pewter's physical bonuses at the cost of much faster reserve drain.

Tin — Enhanced Senses

  • Burn Tin for improved low-light vision, native Wishbone-style hidden-object sensing, and Mistlands

fog clearing around the player.

  • Pulsing gold sensory glows reveal hostile creatures through walls and clamp to the screen edge when

off-screen. Their size is configurable.

  • Red warnings provide awareness of incoming projectiles.
  • H

安裝與使用 安裝:BepInEx 外掛

  1. 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
  2. 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
  3. 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
  4. 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。

帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。 多人連線時,主機與所有用戶端需要安裝一致的模組。

前置依賴

下面這些內容需要先安裝,否則該模組不會生效:

denikson-BepInExPack_ValheimValheimModding-Jotunn

檔案與校驗

檔案名稱
Metalbound-0.20.4.zip
檔案大小
170.6 KiB