MarkerCommand
Console command for adding map markers at coordinates or your current position, with optional names and icons.
About this mod Author’s original text
MarkerCommand
ai usage disclaimer
with the exception of this readme, everything in this repo is ai-generated.
description
this mod adds a console command that allows you to place a marker on the map at specific coordinates
non-goals
this project will not make any attempt to support icons not included in the "supported icons" list below.
usage
you can enter these into the developer console or chat. if you are entering them in chat you must prefix them with, e.g. /marker me.
all parameters other than position (me or ) are optional. if an icon type is not specified, the default dot (icon3) is used.
place marker at current position
marker me [name] [icon]
place marker at coordinates
marker [name] [icon]
examples
mark bone crypt as you run past
marker me "spooky skellington cave" rune
plot a course through the sea
marker -2819 -1642 "noboat canal" death
combining with keybinds
bind marker me "some mushrooms to pick after i lose this troll" hammer
press `` to drop a marker without stopping to type
supported icons
standard icons
icons that you can place on the map normally via double clicking
- fire (also accepts icon0): campfire, the first icon
- house (icon1): the second
- hammer (icon2): aka anchor, the third
- dot (icon3): the fourth
- rune (icon4): i dont know what the hell this thing is, but it's the bottom one
special icons
icons that are not normally placeable by the player. i have not tested these with the cartography table, so godspeed.
- death
- bed
- shout
- boss
- player
- randomevent
- ping
- eventarea
- memorial
- hildir1, hildir2, hildir3
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: