Longhouse
Every Ezomic mod, pinned to one set that a server will accept.
About this mod Author’s original text
Longhouse
Longhouse is the Ezomic modpack for Valheim. It contains the Ezomic mods at the versions used
by the Ezomic setup, which is the same set the Ezomic server runs.
There is no DLL in this package. It is a manifest naming each mod at an exact version, plus an
icon, this file and a changelog, so installing it through a mod manager installs the mods
themselves.
page ·
Changelog
What's in it
| Mod | What it does |
| --- | --- |
| Longhouse Core | Shared library for the rest: the multiplayer version check, host config sync, and arbitration of extra inventory rows. |
| Yoke | Bigger stacks, earned biome by biome. |
| Rist | A character level beside the skills, carved into runestones you choose and deepen. |
| Utangard | Biomes nobody in your group has earned starve you: food burns away, buffs are refused. |
| Vaettir | Grow a forest spirit from an ancient seed, build it a home, and it sorts your chests. |
| Dyrr | A join policy for servers, plus client-side protection against loading a character into the wrong world. |
| Sinka | Snap points for chests, fences and anything else that will not line up. |
| Kynda | Load a smelter, kiln or fire several at a time. Fewer trips, the same metal out. |
| Taum | Farm animals follow: Alt+E on a tamed boar or hen and it walks with you. |
| Dvala | A dungeon left alone for thirty in-game days fills back up. |
| Lur | Sound a horn in one of Hildir's dungeons and its mini-boss wakes again. |
| Skaft | Hammer repair reaches further the higher your Crafting skill. |
| Vaka | Fires keep while you are away. A single absence costs one fuel, however long it was. |
| Jafna | The hoe levels to the flat ground it is touching instead of to your crosshair, and raises what it cannot reach with stone from your pack. |
| Kvedja | A message of the day in the chat window when you log in. |
| Merki | The server decides who is on the map, and death is public. |
| Stund | The time of day and the day number, on screen. |
| Vandi | Creatures wear more stars in a biome whose boss you keep killing, and that boss comes back harder. |
| Malmr | Vein mining: keep hitting a deposit and a bar fills until the whole thing breaks at once, metal by metal as your Pickaxes skill and bosses allow. |
| Varda | Dungeons you enter and portals you build put themselves on your map. |
The exact versions are in manifest.json, and lists them on the
pack's page. Each mod has its own README and its own changelog.
Not everything Ezomic publishes is in here. Surge, for example, is published on its own and is
not part of the set. Mods are added to the pack once they have been played, not once they
compile.
Version pinning
Every dependency is pinned at an exact version rather than a minimum, so two people on the same
pack version have the same files.
That matters because of what Longhouse Core does on connect. It compares each Ezomic mod's
version and build id between client and server, and the server rejects a client that does not
match. Matching pins are what keep that check from firing on someone who did nothing wrong.
The pack's version is its own and does not track any member's. It moves when the set changes: a
mod added, removed, or repinned. What changed inside a mod is in that mod's changelog; what
changed in the set is in CHANGELOG.md.
If you update a single member mod inside a pack profile, you are no longer on the pinned set,
and a server still running the pack version will refuse you.
Installation
Use a mod manager. Install Longhouse Mod Manager or r2modman, and it
pulls in every member mod plus BepInEx at the pinned versions.
Installing by hand means installing each member yourself at the version named in
manifest.json. The pack contains no files to copy.
Requirements:
- BepInEx 5.4.2350
(denikson's Valheim pack),
resolved as a dependency. These mods use the BepInEx 5 API and do not work on BepInEx 6.
- Valheim 1.0 or later. Pack 2.x is built against 1.0.7. Pack 1.1
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: