LoadoutBuffs
Extra effects and stats for each equipment slot (damage, block, parry heals and bubbles for allies), picked in an in-game window. Client-side.
Screenshots 4 screenshots
About this mod Author’s original text
LoadoutBuffs
Give each equipment slot extra effects and stats, picked in an in-game window: Megingjord's carry weight on your
chest, +30 spirit damage on your melee weapon, a protection bubble for you and your friends when you parry. Client-side:
servers and friends don't need the mod. No items are created or changed, and your saves are never touched.
Quick Start
- Install with a mod manager (r2modman, Mod Manager, Gale): BepInEx and Jötunn come along automatically.
- In game, open your inventory and click the BUFFS tab next to CRAFT.
- Pick a starter buff (Warrior, Hunter, Explorer, Homesteader) or press New, then press Use.
Changes are saved and applied at once. One buff is in use at a time, for every character in your profile.
Features
A buff gives each slot (helmet, chest, legs, cape, melee, ranged, shield) an extra effect and/or custom stats.
- Effects: any set bonus or equipment effect gear has in the game (Vanguard, Megingjord, Feather fall, Wisplight…,
including other mods' gear). Point at one in the window to read what it does.
- General: movement speed, carry weight, armor, block armor and block force (added to what you block with:
your shield, else your weapon), fall damage.
- Regen and costs: health / stamina / eitr regen; run / jump / attack / block / dodge stamina cost; eitr cost
(every spell and staff charge, e.g. −50 % for half the eitr). Even at −100 %, when spells cost nothing, you need eitr
to cast: eat at least one eitr food.
- Resistances per damage type.
- Damage (melee and ranged slots):
- Damage % multiplies what your weapon deals; it scales with your weapon and covers the whole shot of a bow.
- Added damage adds a fixed amount of any type, e.g. +30 spirit on a club that had none, scaled like the weapon's
own damage.
- Skills: + or − levels for any skill.
- On parry (melee, ranged and shield slots): heal and stamina, set separately for you and for other players; heal
for tamed creatures; and a bubble (the Staff of Protection's Magic barrier) for you and everyone in reach, with its
health and time (1–10 minutes). Friends without the mod get it too.
- Classes (melee and ranged slots): Woodcutter lets that weapon fell any tree (logs and stumps too), Miner
break any rock or ore deposit (black marble included). On the melee slot it's your swings; on the ranged slot your
arrows, bolts and staff spells. The hit gets the highest tool tier, and chop / pickaxe damage equal to its physical
damage (blunt, slash, pierce), so even a club or a bow works. A spell without physical damage (the Staff of Frost's,
lightning) does nothing to wood or stone. To make it work, add blunt, slash or other physical damage under *Added
damage* on the Ranged slot (e.g. +10 pierce). Digging the ground stays a pickaxe thing.
The buff in use shows on your HUD with its name ("N stats" under it when it has custom stats). The stats of all slots
you fill add up; the Compendium's Active effects page lists the buff's effects and stats, and the bottom of the window
shows them for what you wear now.
How Things Behave
- Slots follow your gear. A slot counts while something is equipped there. Melee means swords, knives, clubs,
atgeirs, spears, axes and fists; ranged means bows, crossbows and magic staffs; pickaxes, the fishing rod, torches and
tools count as neither. Weapon and shield slots count only while that item is in your hands: sheathing turns them off.
- Staffs that help allies fill no slot. The Staff of Protection's and Northern Vengeance's spells hit only you,
other players and tamed creatures, and would carry the Ranged slot's Added damage: instead of protecting your friends
and your tamed animals, you'd be hurting or even killing them. So these two staffs don't count as a ranged weapon:
holding one is like holding a torch, and your Ranged slot's effect and stats apply only to your bows, crossbows and
other staffs. For cheaper casts with them, put eitr cost on armor.
- Your gear keeps its own e
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: