LoadBearing
See the support of every building piece around you while you build: blue on the ground, green strong, red about to fall. Insert toggles it. Shift + click repairs a whole area. With ZenRedecorate, wall
About this mod Author’s original text
LoadBearing
See the structural support of every building piece around you at once while you build, not just the one under your hammer.
The game already colours a piece by its support when you point the hammer at it. LoadBearing applies the same colours to every piece within 30 m, so weak beams and overhangs stand out before they collapse.
| Colour | Meaning |
|---|---|
| Blue | Resting on the ground (full support) |
| Green | Strong |
| Yellow / orange | Getting weak |
| Red | About to fall |
How to use
- Press Insert to switch the view on. From then on the colours show whenever the hammer is out, and disappear when you put it away.
- Insert again switches it off. The view is off each time you load the game (you can change that in the config).
Settings (anwo.LoadBearing.cfg)
| Setting | Default | What it does |
|---|---|---|
| Toggle key | Insert | Turns the view on or off |
| On at start | false | Whether the view starts switched on |
| Build mode only | true | Only colour pieces while the hammer is out. Turn off to see support at any time |
| Show on/off message | true | Message in the top left when you toggle |
| Radius | 30 | How far around you pieces are coloured, in metres (5-100) |
| Only pieces weaker than | 1 | 1 = every piece, 0.5 = pieces at half support or less, 0.25 = only pieces close to collapsing |
| Show grounded pieces | true | Turn off to hide the blue pieces |
| Pieces per frame | 150 | Lower it if a very large base stutters while the view is on |
| Refresh interval | 1 | Seconds between checks for pieces whose support changed; only those are recoloured |
Multiplayer
Client-side: only the players who want it need it. The support values come from the game itself, so they're right for pieces built by anyone.
Compatibility
LoadBearing uses the game's own highlight and adds nothing to the world. It patches only WearNTear.ResetHighlight, to keep pieces coloured while the view is on.
Removing the mod
Nothing is added to the world or saved, so you can remove it at any time.
About
Made with Claude (Anthropic's AI model) and tagged AI Generated, as 's rules ask.
Built for Valheim 1.0.17 (Deep North; also 1.0.16) with BepInEx 5.4.2351.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: