LetsBuild

v0.7.5·Updated 2026-10-08

Builder's hammer that never wears out, loose build camera, grid snapping and fine rotation, area repair, planting in rows with bulk harvest, more to plant, and faster growth in rain and near bees. Wor

About this mod Author’s original text

Lets Build

Found a bug or have a wish? Message me on Discord: dezzycode

A builder's hammer that never wears out, precision building with the hammer, and planting

in rows and columns.

The mod speaks the game's language: German in a German game, English in every other one.

The builder's hammer

Never wears out. Not by having a huge durability number — by having none at all, so

there is no bar quietly draining either.

Free building and flight while held - if you want it. With creative building on,

equipping it switches on the game's own devcommands, debug mode, free placement and

flight, and unequipping puts every one of them back. Press O with the hammer in hand to

switch creative building off: then it is an ordinary hammer that never wears out, and you

build and walk like everyone else. Your choice is kept.

Back, not off. If you had flight or free building on before you picked the hammer up,

putting it away leaves them on. It restores what it found rather than switching things

off, so it cannot cancel something you asked for yourself.

Flight ends when you land. Cutting flight in mid air would be a fall you did not

agree to, so it waits for solid ground. Until then you build normally and can still fly.

A loose camera for building. With the hammer in hand, press P and the camera comes

loose - with creative building on or off. Fly it with WASD, jump and crouch, and build

exactly as you always do. Press P

again, or put the hammer away, and the camera is back behind you.

It comes back if it was lost. The game throws away any item whose mod is not loaded

when a character is loaded — one session in a mod profile without Lets Build, and the

hammer was gone for good. The mod now remembers how many hammers you carried and hands

back any that were lost that way.

Your normal hammer is untouched. This is a separate item, not a change to the vanilla

one.

Area repair. With the hammer - the game's and the builder's - repairing a piece also

repairs every damaged piece around it, nearest first. The radius (10 m by default) is set in

the settings, and area repair can be switched off there. No workbench or other crafting

station needs to be near. The extra pieces are free, or, if you set it so, each costs the

stamina and wear of a single repair.

Precision building

With the hammer (the game's and the builder's hammer):

| Key | What it does |

| --- | --- |

| H | Grid on / off |

| N | Grid size: 0.125 · 0.25 · 0.5 · 1 · 2 m |

| J | Rotation step: 90° · 45° · 22.5° · 15° · 5° · 1° |

| U | Snap to grid corners or to cell centres |

  • With the grid off, building is exactly the game's own: its 22.5° rotation step, and

N, J and U do nothing. Your choices are kept for the next time you switch it on.

  • The keys are shown lower right, in the game's own key hint style.
  • Every piece in the build menu snaps to it. The grid lies on whatever you aim at: floors and

terrain, and along walls too - but not on water.

  • It follows what you look at: aimed at a building piece it takes that piece's turn and tilt

and lines up with its edges - a turned floor, a roof slope, a slanted wall. Aimed at

terrain it runs north/south and east/west from the world's centre, so foundations placed

far apart still line up.

  • While the grid is on, pieces snap to the grid only - not onto neighbouring pieces. Q/E

still choose which point of the piece sits on the grid.

  • The grid lies flat in the plane of the surface you aim at and never runs over anything else.

Planting

With the cultivator and a plant selected:

| Key | What it does |

| --- | --- |

| ↑ / ↓ | More or fewer rows |

| → / ← | More or fewer columns |

| H | Line up with the plants already standing: on / off |

| Shift + E | Pick everything ripe around what you pick — crops, bushes, beehives |

  • Exactly the spacing the game needs. The distance between plants is worked out from

the game's own growth rule, so a grid is as tight as it may be and every plant grows.

  • Red where it would not grow. Wrong biome, no sky

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.

Dependencies

Install these first, or the mod will not work:

denikson-BepInExPack_ValheimValheimModding-Jotunn

File & checksum

Filename
LetsBuild-0.7.5.zip
File size
267.6 KiB