Larder
A food planner in your inventory: the best three foods from your bag, nearby chests and feasts, when to eat them, and the one dish to cook next with its ingredients. Client-side.
Screenshots 2 screenshots
About this mod Author’s original text
Larder
Larder is a food planner that lives on the inventory screen — no separate window — and plans
from the food you actually own: your bag, chests and carts you can open nearby, and placed
feasts. It picks the best three for your goal, shows each one's slot timing (active with time
left, refreshable now, or eat in Xm), and gives bag foods an Eat button that uses the game's own
right-click path. When nothing you own beats the plan, it names the one dish to cook next that
would improve it, with its ingredients as have / need down the ingredient chain — BepInEx only,
no Jotunn.
*The inventory screen with a chest open and another mod's extra-slot grid: Larder's panel sits
clear of both, right of the whole cluster.*
*The panel close up: best combo with slot timing and an Eat button, the plan's totals, and the
one dish to cook next — here an "if you had…" pick with its ingredients.*
Features
- Plans from what you own. Your bag, chests and carts you can open within a configurable
radius (20 m by default), and placed feasts with portions left. No templates, no saved plans.
- Best three for your goal. Balanced, Health, Stamina or Eitr, remembered per character.
- Slot timing. Each planned food shows what to do with it: eat now, can refresh now, active
with time left, or eat in Xm once a slot frees. With all three slots full the game replaces
the refreshable food with the least time left, so when eating would push out a planned food,
Larder tells you to refresh that one first. Foods outside the plan show when their slot frees.
- Eat button. For planned foods you're carrying, using the same code path as right-clicking
the item — the same checks, the same messages.
- Eat N button. Eats every planned food it safely can from your bag in one click, refreshing
planned foods before eating new ones so nothing you planned gets pushed out.
- Cook next. The one dish that would improve the combo and that you can make right now, plus
an "if you had…" pick that beats it, each with its ingredients as have / need and any
intermediate steps.
- No spoilers. Undiscovered recipes are never suggested unless you turn on
ShowUndiscovered. Food you already own is never hidden.
How it chooses
Larder ranks combos by full stats: for the Health goal that's total HP first, then stamina +
eitr, then regen, then duration; Stamina and Eitr work the same way with their own stat first;
Balanced sums health and stamina and leaves eitr as the last tiebreak. Duration is only a
tie-breaker — it never puts a weaker combo ahead of a stronger one — because every food decays on
the same curve, so its lifetime average works out to about 77% of its max value regardless of how
long it lasts. Duration changes how often you eat, not which food is stronger.
A chest, cart or ship hold counts if you can actually open it: within range (Radius, 20 m by
default) and not a ward or private chest you don't have access to; tombstones never count. A
placed feast in range counts as its own source with its portions left; a feast item sitting in
your bag or a chest counts as "place it, then eat".
Only dishes you've discovered are ever suggested to cook next, and the missing ingredients named
in an "if you had…" pick are ones you've seen. Turn on ShowUndiscovered to lift that. Food you
already own is always shown, discovered or not.
Cook suggestions check that the station is in range, but not whether an oven or cooking station
has fuel.
Configuration
Edit in-game with a mod config manager (F1), or BepInEx/config/com.jumpingmushroom.larder.cfg.
| Section | Setting | Default | Meaning |
| --- | --- | --- | --- |
| General | Enabled | true | Master switch. Off hides the Larder button and panel. |
| General | Radius | 20 | Metres to search for chests, placed feasts and cooking stations (5–50). |
| General | ShowUndiscovered | false | Allow cook suggestions for recipes you haven't discovered yet, and name ingredients you haven't seen. Food you own is always shown. |
| General | Inc
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: