Inject0rHUD

v0.6.0·Updated 2026-09-18

Client-side Valheim HUD with ship/time context widgets, production hover timers, positive-effect timers, profiles, durability, FPS/Ping and EN/RU/KK/ZH-CN localization.

Screenshots 2 screenshots

About this mod Machine translation

Inject0r HUD

A configurable client-side HUD for Valheim.

Timers, durability, production info, context widgets, profiles and multilingual UI — without requiring anything on the server.

Issues

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Installation

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Controls

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Roadmap

Overview

Inject0r HUD adds useful information to Valheim without trying to replace the original interface.

The mod is built around small, optional widgets that can be moved, resized and disabled independently. You can keep it minimal with a couple of timers, or turn it into a more detailed HUD with durability, FPS/Ping, profiles, ship/time widgets and contextual world information.

Everything is client-side. A normal server does not need Inject0r HUD installed.

Screenshots

HUD

Context widgets

World hover info

Settings

Features

HUD

  • Active timed positive effects.
  • Equipment durability.
  • Native item icons.
  • Durability display as units, percent or both.
  • Optional Smart Durability modes.
  • Separate movable Timers and Durability blocks.
  • Independent scale for separate Timers and Durability blocks.
  • Drag & resize directly in edit mode.
  • Snap to screen edges and center.
  • Adjustable scale, opacity and text size.

Context widgets

Ship

While controlling a ship, Inject0r HUD can display:

  • hull health;
  • speed in knots and m/s;
  • wind strength and relative direction;
  • propulsion / sail state;
  • sail efficiency;
  • rudder position.

The Ship widget is optional and can be moved independently in F10 Edit Mode.

World Time

A separate World Time widget can display:

  • the current Valheim day;
  • approximate 24-hour in-game time;
  • the next sunrise or sunset;
  • time remaining until that event.

Like the other widgets, it can be disabled or repositioned independently.

FPS & Ping

Small independent widgets for:

  • FPS;
  • network ping;
  • optional labels;
  • separate opacity and position.

Both widgets can be disabled completely.

World hover info

Look at an object to see extra information without opening another window.

Currently supported:

  • picked berry bushes and other respawning Pickable objects;
  • planted crops;
  • beehives;
  • fermenters;
  • smelters and other compatible production stations.

Examples of information that may be shown:

  • time until a bush or resource respawns;
  • time until a planted crop grows;
  • current honey amount;
  • time until the next honey is produced;
  • fermenter contents and remaining time;
  • production queue;
  • available fuel;
  • time until the next output.

For Smelter-based production stations, a separate setting controls whether the information is shown only on Valheim's native input/output interaction points or while aiming at the station body/output area as well. Beehives and fermenters keep their normal hover behavior.

Beehive countdowns are projected read-only between Valheim's slower internal production updates so the visible timer can tick smoothly without modifying the world state.

Inject0r HUD does not guess timers. If the client cannot determine a trustworthy value, the ETA is simply omitted. Windmills deliberately omit wall-clock ETA because their live production rate changes with wind strength.

Profiles

Built-in profiles are included for quick setup.

You can also:

  • create your own profiles;
  • save the current HUD layout and module state;
  • rename and delete custom profiles;
  • export a profile as a compact code;
  • import a profile from another player.

The current export format is IHUD6. Older IHUD4 and IHUD5 profile codes remain import-compatible.

Languages

Inject0r HUD has its own interface language setting.

Supported in 0.6.0:

  • English — default;
  • Русский;
  • Қазақша;
  • Simplified Chinese;
  • Auto.

Auto follows the Valheim language when that language is supported. Otherwise Inject0r HUD falls back to English.

Vanilla item names and status-effect names still use Valheim's own localization whenever possible.

Controls

| Key | Action |

| --- | --- |

| F8 | Show / hide Inject0r HUD |

| F10 | Open edit mode and settings |

While edit mode is activ …

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.

Dependencies

Install these first, or the mod will not work:

denikson-BepInExPack_Valheim

File & checksum

Filename
Inject0rHUD-0.6.0.zip
File size
61.7 KiB