Inject0rHUD
Client-side Valheim HUD with ship/time context widgets, production hover timers, positive-effect timers, profiles, durability, FPS/Ping and EN/RU/KK/ZH-CN localization.
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模組介紹 作者原文
Inject0r HUD
A configurable client-side HUD for Valheim.
Timers, durability, production info, context widgets, profiles and multilingual UI — without requiring anything on the server.
Issues
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Installation
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Controls
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Roadmap
Overview
Inject0r HUD adds useful information to Valheim without trying to replace the original interface.
The mod is built around small, optional widgets that can be moved, resized and disabled independently. You can keep it minimal with a couple of timers, or turn it into a more detailed HUD with durability, FPS/Ping, profiles, ship/time widgets and contextual world information.
Everything is client-side. A normal server does not need Inject0r HUD installed.
Screenshots
HUD
Context widgets
World hover info
Settings
Features
HUD
- Active timed positive effects.
- Equipment durability.
- Native item icons.
- Durability display as units, percent or both.
- Optional Smart Durability modes.
- Separate movable Timers and Durability blocks.
- Independent scale for separate Timers and Durability blocks.
- Drag & resize directly in edit mode.
- Snap to screen edges and center.
- Adjustable scale, opacity and text size.
Context widgets
Ship
While controlling a ship, Inject0r HUD can display:
- hull health;
- speed in knots and m/s;
- wind strength and relative direction;
- propulsion / sail state;
- sail efficiency;
- rudder position.
The Ship widget is optional and can be moved independently in F10 Edit Mode.
World Time
A separate World Time widget can display:
- the current Valheim day;
- approximate 24-hour in-game time;
- the next sunrise or sunset;
- time remaining until that event.
Like the other widgets, it can be disabled or repositioned independently.
FPS & Ping
Small independent widgets for:
- FPS;
- network ping;
- optional labels;
- separate opacity and position.
Both widgets can be disabled completely.
World hover info
Look at an object to see extra information without opening another window.
Currently supported:
- picked berry bushes and other respawning Pickable objects;
- planted crops;
- beehives;
- fermenters;
- smelters and other compatible production stations.
Examples of information that may be shown:
- time until a bush or resource respawns;
- time until a planted crop grows;
- current honey amount;
- time until the next honey is produced;
- fermenter contents and remaining time;
- production queue;
- available fuel;
- time until the next output.
For Smelter-based production stations, a separate setting controls whether the information is shown only on Valheim's native input/output interaction points or while aiming at the station body/output area as well. Beehives and fermenters keep their normal hover behavior.
Beehive countdowns are projected read-only between Valheim's slower internal production updates so the visible timer can tick smoothly without modifying the world state.
Inject0r HUD does not guess timers. If the client cannot determine a trustworthy value, the ETA is simply omitted. Windmills deliberately omit wall-clock ETA because their live production rate changes with wind strength.
Profiles
Built-in profiles are included for quick setup.
You can also:
- create your own profiles;
- save the current HUD layout and module state;
- rename and delete custom profiles;
- export a profile as a compact code;
- import a profile from another player.
The current export format is IHUD6. Older IHUD4 and IHUD5 profile codes remain import-compatible.
Languages
Inject0r HUD has its own interface language setting.
Supported in 0.6.0:
- English — default;
- Русский;
- Қазақша;
- 簡體中文;
- Auto.
Auto follows the Valheim language when that language is supported. Otherwise Inject0r HUD falls back to English.
Vanilla item names and status-effect names still use Valheim's own localization whenever possible.
Controls
| Key | Action |
| --- | --- |
| F8 | Show / hide Inject0r HUD |
| F10 | Open edit mode and settings |
While edit mode is active, HUD blocks
安裝與使用 安裝:BepInEx 外掛
- 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
- 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
- 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
- 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。
帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。 多人連線時,主機與所有用戶端需要安裝一致的模組。
下面這些內容需要先安裝,否則該模組不會生效: