GrabMaterials

v2.4.1·Updated 2026-09-20

Grab materials from nearby chests needed to build things out in the world, e.g. grab materials for a workbench, for portal, for a longship, for exploring (workbench, and portal), etc.

About this mod Author’s original text

Grab Materials

Created on January 30 2025.

Version 2.0.0 released on September 9 2026.

Moved: Grab Materials is now published under DeathMonger. If you installed it from the old MojoRyzen/GrabMaterials listing, uninstall that one and install this one. The plugin ID and config file are unchanged, so your settings, grab packs and hotkeys carry over.

Quickly pull materials from nearby chests into your inventory without having to manually click on each chest. The concept is similar to mods that let you craft or build directly from containers, but for things that you're not building in your base. The typical example is workbench and portal when exploring - you're constantly having to grab 10 wood, 20 finewood, 10 greydwarf eyes, and 2 surtling cores. This mod removes that tedium.

New in version 2.4.0

'/i empty' — highlights every nearby container with nothing in it and lists them by type with a count. Handy when you need somewhere to put a haul.

Fixed the inventory and grab-pack panels blocking the keyboard. With a panel open you can walk and use your hotkeys again; the cursor stays free for clicking, the mouse no longer turns the camera, and scrolling the list does not zoom.

New in version 2.3.0

Fixed a bug that could destroy items when your inventory was full — a grab emptied the container before checking that the items fit. Nothing leaves a container now until it is safely in your inventory.

'/g new' — grabs one of every item in range you have never held, which is a quick way to learn the recipes they unlock.

Escape closes the inventory panel instead of opening the game menu; press it again for the menu.

The inventory and grab-pack panels now take the mouse cursor while open, so you can point at and click rows directly.

Fixed some items showing a raw token such as "[$item_upgrader_tier0 $item_upgrader_armor $item_upgrader_name]" instead of a name. Valheim 1.0 added items whose name is several localization tokens joined together, and names now go through the game's own translator, which handles them.

Optional pause while the inventory panel is open — toggle it with the button in the panel's top-right corner and it is remembered. It uses the game's own pause, so it works solo or hosting alone; on a dedicated server it takes the Pause My Server mod. The button shows whether the pause actually took effect.

New in version 2.2.0

'/i new' — lists just the items in range you have never held, instead of searching names for the word "new".

New in version 2.1.0

Undiscovered item marker — '/inventory' tags anything this character has never held with a blue '(new)'. Most useful in multiplayer, where a shared chest is often full of a friend's crafting you have never handled yourself. Configurable under "Panel UI".

New in version 2.0.0

Inventory panel — '/inventory' (or '/i') opens a wood-styled panel listing items in nearby containers, grouped by category with item icons. Optional filter on item name or category, e.g. '/i wood' or '/i food'.

Configurable inventory layout — choose a List (grouped by category) or Table (flat columns) style, and a panel shape from MaxHeight (single column) through Square to MaxWidth (fans out as many columns as fit on the screen). The mod auto-picks the column count that best matches your shape. Cycle styles in-game with '/istyle'.

Click to highlight — click any inventory row to highlight nearby containers holding that item; click a category header to highlight every container holding any item in the category.

Grab pack panel — '/listpacks' opens an in-game panel showing each pack's name, hotkey, delta state, and items. Click a row to trigger that pack; click the ✎ pencil to edit the pack's name, items, and delta inline (no need to alt-tab to the config file).

Pack HUD — a small always-on list of your grab packs and their hotkeys (like the quick-slot labels in AzuExtendedPlayerInventory), so you never have to remember what is on Shift+K vs Ctrl+K. Packs with no items are left out. Press O to show or

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.

Dependencies

Install these first, or the mod will not work:

denikson-BepInExPack_ValheimValheimModding-Jotunn

File & checksum

Filename
GrabMaterials-2.4.1.zip
File size
50.8 KiB