ForsakenShrines
Build shrines to the Forsaken bosses. Each shrine remotely channels its boss's guardian power once you mount the boss's trophy on it, to switch forsaken powers without having to return to the sacrific
About this mod Author’s original text
Forsaken Shrines
Alpha — Version 0.8.5
This should be considered an early release version of this mod. It seems to be working but you might encounter issues. Recipes, placement rules, and balance are subject to change. I wanted to make it available for people to use and also to get feedback. If you're using it without issue let me know; that feedback will help me confirm it's working and promote it to v1.0.0. Join my discord server to ask questions, provide feedback, or report issues.
Build a shrine to each Forsaken boss you have defeated, then mount that boss's trophy on it to channel the guardian power remotely — no return trip to the world-center altar required for activation.
Each shrine is a remote access point that channels the Forsaken Power through the earth from the original sacrificial stones. The boss's trophy must be mounted in both places for the channel to work.
Features
- Seven buildable shrines, one for each Forsaken boss (Eikthyr through Fader)
- Each shrine is unlocked when the corresponding boss is defeated
- Placed with the Hammer, in the same build tab as the vanilla stone (Stonecutter) pieces; requires a nearby Stonecutter
- Shrines must be built on natural terrain and have open sky above them (no roof, no indoor placement)
Shrines and Build Costs
Stone, Chain, and Iron are returned if the shrine is demolished. The trophies listed below are consumed at build time. The main boss trophy is not in the build recipe — it is consumed separately when you mount it on the placed shrine.
| Shrine | Stone | Chain | Iron | Trophy 1 | Trophy 2 |
|---|---|---|---|---|---|
| Eikthyr | 20 | 2 | 2 | 2 Bear | 5 Deer |
| Elder | 30 | 2 | 2 | 1 Brenna | 4 Troll |
| Bonemass | 40 | 3 | 2 | 2 Wraith | 4 Abomination |
| Moder | 50 | 3 | 2 | 1 Geirrhafa | 2 Fenring |
| Yagluth | 60 | 3 | 2 | 1 Zil | 1 Thungr |
| Queen | 70 | 5 | 2 | 3 G'jall | 5 Seeker Soldier |
| Fader | 60 | 5 | 2 | 2 Fallen Valkyrie | 2 Charred Warlock |
Brenna, Geirrhafa, Zil, and Thungr are mini-bosses from Hildir's Request dungeons (Smouldering Tomb, Whispering Caves, and Sealed Tower respectively).
Placement Rules
Shrines enforce two hard placement requirements:
Natural terrain only — no player-placed floor, platform, or foundation may be beneath the shrine. Shrines must be built directly on the ground.
Open sky required — the shrine cannot be placed indoors or under a roof. It must be exposed to the sky.
Both rules can be toggled off by a server admin in the configuration file.
Violating either condition blocks placement and shows a message explaining why.
Configuration
All settings except Mod Enabled are server-synced — the server's values override clients, as
long as the mod is installed on the server.
The config file is created at BepInEx/config/DeathMonger.ForsakenShrines.cfg on first run.
\[General\]
- Mod Enabled (default: true) — master switch. Set to false to turn the mod off without removing the DLL: no shrine pieces, no placement rules, no Harmony patches. Not server-synced. Takes effect on the next game launch; shrines already placed in the world are hidden until you re-enable it.
A dedicated server ignores this setting. A server without the shrine prefabs deletes the shrines players have already built, permanently, so it loads the mod either way and logs an error saying so. To take Forsaken Shrines off a server, remove the DLL — that leaves the placed shrines alone.
- Lock Configuration (default: true) — while on, only the server's admins (adminlist.txt) can change the synced settings, from their game; everyone else sees them read-only.
\[Placement\]
- RequireNaturalTerrain (default: true) — require natural ground beneath the shrine
- RequireSkyExposure (default: true) — require open sky above the shrine
**\[Recipe.shrine_*\] — one section per shrine, one entry per ingredient. Set any amount to 0 to remove that ingredient from the recipe.
Requirements
- BepInEx 5
- Jotunn
Installing on a dedicated server
Install on the ser
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: