ForsakenShrines

版本 v0.8.5·更新於 2026-09-20

Build shrines to the Forsaken bosses. Each shrine remotely channels its boss's guardian power once you mount the boss's trophy on it, to switch forsaken powers without having to return to the sacrific

模組介紹 作者原文

Forsaken Shrines

Alpha — Version 0.8.5

This should be considered an early release version of this mod. It seems to be working but you might encounter issues. Recipes, placement rules, and balance are subject to change. I wanted to make it available for people to use and also to get feedback. If you're using it without issue let me know; that feedback will help me confirm it's working and promote it to v1.0.0. Join my discord server to ask questions, provide feedback, or report issues.

Build a shrine to each Forsaken boss you have defeated, then mount that boss's trophy on it to channel the guardian power remotely — no return trip to the world-center altar required for activation.

Each shrine is a remote access point that channels the Forsaken Power through the earth from the original sacrificial stones. The boss's trophy must be mounted in both places for the channel to work.

Features

  • Seven buildable shrines, one for each Forsaken boss (Eikthyr through Fader)
  • Each shrine is unlocked when the corresponding boss is defeated
  • Placed with the Hammer, in the same build tab as the vanilla stone (Stonecutter) pieces; requires a nearby Stonecutter
  • Shrines must be built on natural terrain and have open sky above them (no roof, no indoor placement)

Shrines and Build Costs

Stone, Chain, and Iron are returned if the shrine is demolished. The trophies listed below are consumed at build time. The main boss trophy is not in the build recipe — it is consumed separately when you mount it on the placed shrine.

| Shrine | Stone | Chain | Iron | Trophy 1 | Trophy 2 |

|---|---|---|---|---|---|

| Eikthyr | 20 | 2 | 2 | 2 Bear | 5 Deer |

| Elder | 30 | 2 | 2 | 1 Brenna | 4 Troll |

| Bonemass | 40 | 3 | 2 | 2 Wraith | 4 Abomination |

| Moder | 50 | 3 | 2 | 1 Geirrhafa | 2 Fenring |

| Yagluth | 60 | 3 | 2 | 1 Zil | 1 Thungr |

| Queen | 70 | 5 | 2 | 3 G'jall | 5 Seeker Soldier |

| Fader | 60 | 5 | 2 | 2 Fallen Valkyrie | 2 Charred Warlock |

Brenna, Geirrhafa, Zil, and Thungr are mini-bosses from Hildir's Request dungeons (Smouldering Tomb, Whispering Caves, and Sealed Tower respectively).

Placement Rules

Shrines enforce two hard placement requirements:

Natural terrain only — no player-placed floor, platform, or foundation may be beneath the shrine. Shrines must be built directly on the ground.

Open sky required — the shrine cannot be placed indoors or under a roof. It must be exposed to the sky.

Both rules can be toggled off by a server admin in the configuration file.

Violating either condition blocks placement and shows a message explaining why.

Configuration

All settings except Mod Enabled are server-synced — the server's values override clients, as

long as the mod is installed on the server.

The config file is created at BepInEx/config/DeathMonger.ForsakenShrines.cfg on first run.

\[General\]

  • Mod Enabled (default: true) — master switch. Set to false to turn the mod off without removing the DLL: no shrine pieces, no placement rules, no Harmony patches. Not server-synced. Takes effect on the next game launch; shrines already placed in the world are hidden until you re-enable it.

A dedicated server ignores this setting. A server without the shrine prefabs deletes the shrines players have already built, permanently, so it loads the mod either way and logs an error saying so. To take Forsaken Shrines off a server, remove the DLL — that leaves the placed shrines alone.

  • Lock Configuration (default: true) — while on, only the server's admins (adminlist.txt) can change the synced settings, from their game; everyone else sees them read-only.

\[Placement\]

  • RequireNaturalTerrain (default: true) — require natural ground beneath the shrine
  • RequireSkyExposure (default: true) — require open sky above the shrine

**\[Recipe.shrine_*\] — one section per shrine, one entry per ingredient. Set any amount to 0 to remove that ingredient from the recipe.

Requirements

  • BepInEx 5
  • Jotunn

Installing on a dedicated server

Install on the ser

安裝與使用 安裝:BepInEx 外掛

  1. 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
  2. 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
  3. 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
  4. 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。

帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。 多人連線時,主機與所有用戶端需要安裝一致的模組。

前置依賴

下面這些內容需要先安裝,否則該模組不會生效:

denikson-BepInExPack_ValheimValheimModding-Jotunn

檔案與校驗

檔案名稱
ForsakenShrines-0.8.5.zip
檔案大小
216.0 KiB