ExploredMapTeleport

v0.3.0·Updated 2026-10-07

Standard-map teleport to explored ground or shallow water, with nearby landing checks and vanilla item restrictions.

About this mod Author’s original text

Explored Map Teleport

0.3.0 public beta · MIT · BepInEx 5

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Click the standard map to teleport to explored ground or shallow water. If the

clicked spot is unsafe, the mod checks nearby landing points before giving up.

Installation

Requires denikson-BepInExPack_Valheim-5.4.2351.

Install with r2modman or Mod Manager and launch through Start

modded. To install a downloaded ZIP, use Settings > Import local mod.

Close Valheim before installing or updating. Do not import a source archive as

a mod, and do not install duplicate copies of the DLL.

For manual installation, copy plugins/Valheim.MapTeleport.dll into

BepInEx/plugins with BepInEx installed.

How to use

  • Open the full-size map (M).
  • Enable Map teleport (explored) above the public-position checkbox.
  • Single-left-click an explored location.
  • The map closes and the normal teleport loading screen begins.

The toggle starts OFF and resets when you close the map or request a

teleport. With it OFF, normal pin interaction is unchanged. Holding/dragging

still pans the map; right/middle clicks retain their normal behavior.

Personal exploration and shared cartography-table exploration both count.

Landing rules

  • Normal item and world teleport restrictions still apply.
  • You cannot select fogged locations or points outside the configured boundary.
  • Teleporting is unavailable while dead, in an interior/cutscene, attached to or

controlling a vehicle, or already teleporting.

  • Default limits allow 1 metre of water above the terrain and 55-degree

terrain slopes. Water depth is measured against mean water level, not from

the player's head. You land near the ground, not on the water surface.

  • The exact click is checked first, followed by 8 directions at 45-degree

intervals on 4 m and 8 m rings: up to 16 alternatives. The smaller ring

is tried first, and the first suitable point is used.

  • Every landing centre must be explored, loaded, inside the boundary, lava-free,

within water/slope limits and clear of standing-player obstructions.

  • If no suitable point is found or loading times out, the teleport is refused

or you are returned to your starting point.

The nearby search samples specific points; it does not examine every position

inside the search radius. Terrain raised by players may be rejected if it

appears too deep in the terrain estimate before loading.

Configuration

Use your mod manager's Config editor, or edit:

BepInEx/config/kenjorissen.mods.exploredmapteleport.cfg

| Setting | Default | Purpose |

| --- | --- | --- |

| General.Enabled | true | Show the map control; the toggle still starts OFF. |

| Safety.MaximumSlopeDegrees | 55 | Maximum slope; range 10–70 degrees. |

| Safety.MaximumWaterDepthMetres | 1 | Maximum water depth; range 0–2 m. Zero requires ground more than 0.3 m above water level. |

| Safety.SearchNearby | true | Try nearby points; false requires the exact click. |

| Safety.InnerSearchRadiusMetres | 4 | Search ring radius; range 1–16 m. |

| Safety.OuterSearchRadiusMetres | 8 | Search ring radius; range 1–16 m. Smaller radius first; equal radii produce one ring. |

| Safety.MaximumWorldRadius | 10000 | Boundary radius in metres; adjust only for an expanded world. |

No setting bypasses item restrictions. Use only where the server permits map

teleporting; this is not a server-enforced permissions system.

Safety and compatibility

Back up important saves. Landing checks reduce risk, not eliminate it.

Steep slopes can cause sliding; waves can make water deeper than the mean-level

allowance, and swimming or stamina loss is possible. Enemies, weather, modded

hazards and later terrain changes remain risks. Deep-water travel and

building-interior landings are not supported.

Gameplay tested on Windows, Valheim 1.0.17 / Unity 6 / BepInEx 5.4.23.5 with

other mods installed. Tests included shallow-water landing, nearby relocation,

and fog/deep-water rejection. Not every terrain limit or failure case has been

manually tes

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.

Dependencies

Install these first, or the mod will not work:

denikson-BepInExPack_Valheim

File & checksum

Filename
ExploredMapTeleport-0.3.0.zip
File size
15.8 KiB