ExploredMapTeleport
Standard-map teleport to explored ground or shallow water, with nearby landing checks and vanilla item restrictions.
模組介紹 作者原文
Explored Map Teleport
0.3.0 public beta · MIT · BepInEx 5
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Click the standard map to teleport to explored ground or shallow water. If the
clicked spot is unsafe, the mod checks nearby landing points before giving up.
Installation
Requires denikson-BepInExPack_Valheim-5.4.2351.
Install with r2modman or Mod Manager and launch through Start
modded. To install a downloaded ZIP, use Settings > Import local mod.
Close Valheim before installing or updating. Do not import a source archive as
a mod, and do not install duplicate copies of the DLL.
For manual installation, copy plugins/Valheim.MapTeleport.dll into
BepInEx/plugins with BepInEx installed.
How to use
- Open the full-size map (M).
- Enable Map teleport (explored) above the public-position checkbox.
- Single-left-click an explored location.
- The map closes and the normal teleport loading screen begins.
The toggle starts OFF and resets when you close the map or request a
teleport. With it OFF, normal pin interaction is unchanged. Holding/dragging
still pans the map; right/middle clicks retain their normal behavior.
Personal exploration and shared cartography-table exploration both count.
Landing rules
- Normal item and world teleport restrictions still apply.
- You cannot select fogged locations or points outside the configured boundary.
- Teleporting is unavailable while dead, in an interior/cutscene, attached to or
controlling a vehicle, or already teleporting.
- Default limits allow 1 metre of water above the terrain and 55-degree
terrain slopes. Water depth is measured against mean water level, not from
the player's head. You land near the ground, not on the water surface.
- The exact click is checked first, followed by 8 directions at 45-degree
intervals on 4 m and 8 m rings: up to 16 alternatives. The smaller ring
is tried first, and the first suitable point is used.
- Every landing centre must be explored, loaded, inside the boundary, lava-free,
within water/slope limits and clear of standing-player obstructions.
- If no suitable point is found or loading times out, the teleport is refused
or you are returned to your starting point.
The nearby search samples specific points; it does not examine every position
inside the search radius. Terrain raised by players may be rejected if it
appears too deep in the terrain estimate before loading.
Configuration
Use your mod manager's Config editor, or edit:
BepInEx/config/kenjorissen.mods.exploredmapteleport.cfg
| Setting | Default | Purpose |
| --- | --- | --- |
| General.Enabled | true | Show the map control; the toggle still starts OFF. |
| Safety.MaximumSlopeDegrees | 55 | Maximum slope; range 10–70 degrees. |
| Safety.MaximumWaterDepthMetres | 1 | Maximum water depth; range 0–2 m. Zero requires ground more than 0.3 m above water level. |
| Safety.SearchNearby | true | Try nearby points; false requires the exact click. |
| Safety.InnerSearchRadiusMetres | 4 | Search ring radius; range 1–16 m. |
| Safety.OuterSearchRadiusMetres | 8 | Search ring radius; range 1–16 m. Smaller radius first; equal radii produce one ring. |
| Safety.MaximumWorldRadius | 10000 | Boundary radius in metres; adjust only for an expanded world. |
No setting bypasses item restrictions. Use only where the server permits map
teleporting; this is not a server-enforced permissions system.
Safety and compatibility
Back up important saves. Landing checks reduce risk, not eliminate it.
Steep slopes can cause sliding; waves can make water deeper than the mean-level
allowance, and swimming or stamina loss is possible. Enemies, weather, modded
hazards and later terrain changes remain risks. Deep-water travel and
building-interior landings are not supported.
Gameplay tested on Windows, Valheim 1.0.17 / Unity 6 / BepInEx 5.4.23.5 with
other mods installed. Tests included shallow-water landing, nearby relocation,
and fog/deep-water rejection. Not every terrain limit or failure case has been
manually tes
安裝與使用 安裝:BepInEx 外掛
- 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
- 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
- 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
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帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。 多人連線時,主機與所有用戶端需要安裝一致的模組。
下面這些內容需要先安裝,否則該模組不會生效: