EpicLootCraftFromContainers

v0.1.0·Updated 2026-09-18

Integrates EpicLoot's Enchanting Table with CraftFromContainers, using the same nearby containers supported by CraftFromContainers.

About this mod Author’s original text

EpicLootCraftFromContainers

A small compatibility bridge between EpicLoot and CraftFromContainers.

EpicLoot's Enchanting Table can count and consume materials from the same nearby containers that CraftFromContainers already supports.

Features

  • Adds CraftFromContainers storage support to the EpicLoot Enchanting Table.
  • Uses CraftFromContainers for nearby-container discovery instead of maintaining a separate container list.
  • Therefore works with any container that CraftFromContainers can expose through the normal container inventory path.
  • Tested locally with vanilla containers and RossItemDrawers.
  • Respects CraftFromContainers' enabled/prevent-key state and LeaveOne behavior.

Tested with

  • Valheim 1.0.14
  • EpicLoot 0.14.8
  • CraftFromContainers plugin 4.0.3 (UnderHeiz package)
  • RossItemDrawers 1.0.10

Installation

Install through r2modman, or place EpicLootCraftFromContainers.dll in your BepInEx/plugins folder.

Both EpicLoot and CraftFromContainers are required.

How it works

The bridge registers CraftFromContainers as an EpicLoot inventory provider. Container discovery is delegated to CraftFromContainers, so this mod does not implement its own list of supported chest/container types.

If CraftFromContainers can use a nearby container, EpicLoot should be able to use its materials through this bridge as well.

Notes

  • Local/single-player functionality has been tested.
  • Simultaneous multiplayer access to the same container has not yet been extensively tested.
  • If you find a container that works with CraftFromContainers but not with this bridge, please report it with a BepInEx log.

AI disclosure

A significant portion of the initial compatibility bridge code and package documentation was created with AI assistance.

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.

Dependencies

Install these first, or the mod will not work:

denikson-BepInExPack_ValheimRandyKnapp-EpicLootUnderHeiz-CraftFromContainers

File & checksum

Filename
EpicLootCraftFromContainers-0.1.0.zip
File size
10.3 KiB
SHA-256
2533116715355dd9d9efe1ca2ddf66fe83b8a9ea9a2771832f6b057db1726bd7
Stored at
2026-10-10 18:12