EffectsControl
Customize Valheim weapon and magic shield visuals: light, glow, opacity, size, particle count, stage influence, shield ovality and color.
Screenshots 3 screenshots
About this mod Author’s original text
EffectsControl
Customize weapon and magic shield visuals in Valheim to keep combat effects clear and comfortable.
Features
- Adjust weapon light brightness, glow, opacity, size and particle count.
- Choose how strongly these settings affect attack launch, projectile flight and impact.
- Customize magic shield light brightness, glow, opacity, ovality and color.
- Select shield color with one hue slider.
- Use whole-number settings with immediate updates through F1 Configuration Manager.
- Restore original visuals by disabling the mod or its weapon and shield controls.
Screenshots
Frost attack effects
Oval magic shield
Melee impact effects
Weapon settings
- Weapons - General sets the appearance of weapon effects. All values range from 0 to 100.
| Setting | Default |
|---|---:|
| Light brightness | 0 |
| Glow | 50 |
| Opacity | 25 |
| Size | 100 |
| Particle count | 100 |
- Weapons - Stages determines how strongly each stage uses the general settings.
| Stage | Default |
|---|---:|
| Attack launch | 100 |
| Flight | 0 |
| Impact | 100 |
- 0 keeps the original effect.
- 100 fully applies the general settings.
- Values between 0 and 100 blend between the original and configured appearance.
With the defaults, attack launch and impact use the general settings, while flying projectiles retain their original appearance.
Magic shield settings
- Magic Shield controls the Staff of Protection's visual shield.
| Setting | Default |
|---|---:|
| Light brightness | 35 |
| Glow | 45 |
| Opacity | 30 |
| Ovality | 50 |
| Change color | Off |
| Color | 0 |
Ovality ranges from 0 to 100: 0 is round, 50 is oval and 100 is a narrower oval.
Enable Change color, then use Color to choose a hue from 0 to 360: red at 0/360, yellow at 60, green at 120, cyan at 180, blue at 240 and magenta at 300. Glow controls intensity and Opacity controls transparency.
Shield protection and duration remain unchanged.
Installation
Install EffectsControl Mod Manager or r2modman. BepInExPack Valheim is installed as a dependency.
For manual installation, copy the archive's BepInEx folder into your Valheim installation. The DLL belongs in BepInEx/plugins/EffectsControl.
Configuration
Open F1 Configuration Manager and select EffectsControl to change settings in game. Configuration Manager is optional and installed separately.
Configuration file: BepInEx/config/Slikfoul.EffectsControl.cfg.
Author: Slikfoul. Source code and MIT license.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: