DeepNorthMagic
Spiritual successor to MagicRevamp by blacks7ar, for the Deep North: white Archmage armor, Fracture Staff, Rune Table, summon scrolls (incl. unlimited Troll and Spirit Caller). Standalone.
About this mod Author’s original text
Deep North Magic
**A spiritual successor to MagicRevamp by blacks7ar, for the Deep North biome.
Standalone mod: it does not need MagicRevamp and contains none of its code or assets, but its spell scrolls are compatible with MagicRevamp staffs and the other way round.
Everything is configurable, hot-reloadable in game (F7, or automatically when the config file is saved), and the mod is translated through simple.yml files (English by default, French included).
Content
Northern War Archmage set
White (snow) version of the Deep North mage equipment: Flametal helmet (horns untouched), Eitr-weave robe (red parts white, brown belt kept, white parts black), Eitr-weave trousers (red parts white) and Ash cape (white with black patterns).
- Max Eitr and Eitr regeneration on every piece, frost resistance on the robe and trousers, more movement speed.
- Set bonus (4 pieces): cold resistance, +25% Eitr regeneration and extra max Eitr.
- The cape has Feather Fall (slower fall, no fall damage), like the Feather Cape.
- Default craft and upgrades are the same for the 4 pieces (see the config).
Deep North Fracture Staff
Staff of Fracture model, white body with an ice heart. Casts the spell scroll you have equipped as ammo ($ammo_spells, MagicRevamp compatible). It can be equipped without wearing magic armor (option).
Summon scrolls
- One scroll per Deep North creature (Eyeless, Elaking, Frost blob, Barka, Krigen, Hexen... editable list in the config).
- Creatures drop their own scroll when they die (chance, amount, one per player, scale with level: all configurable).
- Craftable at the Rune Table: 1 trophy of the creature + 10 Refined Eitr + 10 Timberwood = 20 scrolls (configurable).
- Troll Scroll (unlimited): copy of the troll staff, an allied troll appears where you aim. Never used up.
- Spirit Caller Scroll (unlimited): copy of the Spirit Caller staff (level set in the config). Never used up.
- Summoned creatures are allies, black by default, with their own damage multiplier, health multiplier, max alive per spell and a key to dismiss them (Y).
- Equip a scroll as ammo, then cast it with the Fracture Staff (or a MagicRevamp staff).
Deep North Rune Table
Snow-white rune table with an icy top (cauldron-based, reliable collision), built with the hammer (Crafting tab). Default cost: 10 Bloodgold, 10 Timberwood, 20 Refined Eitr. It has three upgrades that each add a station level: Northern Eternal Candles, Northern Feather Crown and Northern Tool Rack. Uses the sounds of the Black Forge.
Configuration
File: BepInEx/config/zonzcroupi.DeepNorthMagic.cfg (created at the first launch). Sections, in order:
- General 2. Balance 3. Summons (global options) 4. One section per summon (recipe, damage, loot, scroll options) 5. One section per armor piece (stats, resistances, recipe) 6. Crafting table and its upgrades 7. Fracture Staff recipe 8. Look (retexture tuning)
Recipes use the format Name:amount:amountPerUpgradeLevel, comma separated, with | for alternative names. Install the mod and the same config on the server and on every client.
MagicRevamp compatibility
The staff and the scrolls use the $ammo_spells ammo type, so scrolls are interchangeable between the two mods. This mod is optional-compatible: it works without MagicRevamp.
Troubleshooting
The mod logs what it detects (stations, base items, creatures) in BepInEx/LogOutput.log: search for DeepNorthMagic.
Deep North Magic (FR)
Suite spirituelle de MagicRevamp de blacks7ar, pour le biome Deep North.
Mod indépendant: il n'a pas besoin de MagicRevamp et ne contient ni son code ni ses ressources, mais ses parchemins sont compatibles avec les bâtons de MagicRevamp et inversement.
- Tenue d'Archimage de Guerre Septentrional (casque, robe, pantalon, cape blancs): Eitr max, régénération d'Eitr, résistance au givre, bonus d'ensemble; la cape a « Chute de plume ».
- Bâton de fracture du Grand Nord: lance le parchemin équipé comme munition.
- Parchemins d'invocation: un par créature du Grand Nord
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: