DangerousEnemies BIG Edition

v1.0.0·Updated 2025-10-04

Makes Valheim combat unpredictable.

About this mod Author’s original text

Dangerous Enemies BIG Edition

This mod introduces some unpredictability to enemy combat behavior. It does this by randomizing attack intervals and animation speeds.

Main Features:

Randomizes enemy combat behavior by:

  • Changing the interval of specific enemy melee attacks (i.e. Troll's Vertical Log/Trunk Swing) each time this attack is done to a new value between a max. and min. number you set.
  • Changing the animation speed of a section (initial part) of certain enemy attack animations by multiplying it by a value between a max. and min. number you set. This value is randomly chosen every new attack.

You control this through the following variables:

  • Max. animation speed multiplier = the max. possible factor by which the animation speed is multiplied (ceiling)
  • Min. animation speed multiplier = the min. possible factor by which the animation speed is multiplied (floor)
  • Base duration of animation speed multiplier = the time during which the speed multiplier is active (this value changes depending on the value the speed multiplier is given during every attack).
  • Reducing the stagger factor of affected enemies to 0.15 (standard is 0.3) for combat balance, this will cause them to stagger faster
  • Increases the time for the (invisible) stagger bar of affected enemies to deplete, this will give you more time to apply enough damage to stagger the enemy

Additional Features:

  • Troll projectile (rock throw) is now far more dangerous
  • Area covered by Abomination AOE attack is enlarged slightly
  • Serpents attack more often
  • Changes to each individual enemy can be turned on or off
  • Should be server-friendly, each member will need the mod installed (attack intervals are controlled by server-host, animations are not, I HAVE NOT TESTED THIS)
  • All of the above is configurable

Tips:

  • If you want to play around with the configurable values I highly recommend you check these in a test world by spawning in the enemy in question. Then trial-and-error your way to a configuration that suits you.
  • I have tested each enemy on a solo world. The preset configuration is well balanced to my mind.
  • I have found it usually requires a game restart to have the new configuration take effect.

Installation:

Install using a mod manager, or place the.dll file in the...BepInEx\\Plugins folder of your game

Changelog:

1.0.0 Initial release

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.

Dependencies

Install these first, or the mod will not work:

denikson-BepInExPack_ValheimValheimModding-Jotunn

File & checksum

Filename
DangerousEnemies_BIG_Edition-1.0.0.zip
File size
36.0 KiB