DamageSplash
Bigger, bolder, more festive floating damage numbers: outlined fonts, a pop, an arc. Presets and full config. Client-side.
Screenshots 1 screenshots
About this mod Author’s original text
DamageSplash
Valheim's damage numbers are small, thin and unreadable against snow and sand, and they all look
alike whether you grazed a greyling or landed the hit of your life. DamageSplash makes them
prominent, festive, and worth reading.
Client-side. Nothing to install on the server, and players without it are unaffected.
The look
A bold outlined face that stays legible on any background, numbers that pop in and settle rather
than appearing fully formed, and an arc instead of a straight drift upward. Three presets to
start from:
- Vanilla reproduces the stock look exactly, for when you want only the other features.
- Bold keeps vanilla's motion and just makes the numbers readable.
- Festive is the full treatment.
Every part of it is a setting: font, size near and far, outline, shadow, colour per damage kind,
and the whole animation, including five motion presets from a gentle pop to a bouncing fountain.
What the numbers tell you
- Size means impact. A number is sized by the share of the target's health it took, so 30
damage reads big on a greyling and small on a fuling berserker. No fixed threshold can say both.
Trees, rocks, ore and buildings are sized the same way, by how much of them a swing took.
- Sneak attacks and hits on staggered enemies get their own colour and a tag. Those are the
two damage multipliers Valheim actually has, so they are the honest equivalent of a crit.
- Killing blows get a tag, the largest size and a moment longer on screen.
- Burning, poison and frost are tinted by element, and repeated ticks on one victim add into
a single number that climbs and follows the creature rather than stacking into a column.
- Damage to you has its own colour, and a heavy hit blooms red around the edges of the screen.
Multiplayer
Set visibility to All, Mine or None. Only hits resolved on your own machine can be
told apart, so Mine keeps your hits and anything aimed at you, and drops other people's
fights. Blocks, heals and bonuses are not damage numbers and always show.
Console
splash demo shows one of every kind of number around you, so you can judge the look without
finding a fight. splash rain trickles numbers while you drag a slider. `splash set
changes any setting live. splash` on its own lists the rest.
Compatibility
ColorfulDamage and ZenCombat replace the same thing this mod replaces, and whichever loads first
silently wins. DamageSplash names the conflict in the log and stands aside by default. Pick one.
Requires BepInEx. Source and issues:
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: