DamageSplash

版本 v0.2.0·更新於 2026-10-05

Bigger, bolder, more festive floating damage numbers: outlined fonts, a pop, an arc. Presets and full config. Client-side.

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模組介紹 作者原文

DamageSplash

Valheim's damage numbers are small, thin and unreadable against snow and sand, and they all look

alike whether you grazed a greyling or landed the hit of your life. DamageSplash makes them

prominent, festive, and worth reading.

Client-side. Nothing to install on the server, and players without it are unaffected.

The look

A bold outlined face that stays legible on any background, numbers that pop in and settle rather

than appearing fully formed, and an arc instead of a straight drift upward. Three presets to

start from:

  • Vanilla reproduces the stock look exactly, for when you want only the other features.
  • Bold keeps vanilla's motion and just makes the numbers readable.
  • Festive is the full treatment.

Every part of it is a setting: font, size near and far, outline, shadow, colour per damage kind,

and the whole animation, including five motion presets from a gentle pop to a bouncing fountain.

What the numbers tell you

  • Size means impact. A number is sized by the share of the target's health it took, so 30

damage reads big on a greyling and small on a fuling berserker. No fixed threshold can say both.

Trees, rocks, ore and buildings are sized the same way, by how much of them a swing took.

  • Sneak attacks and hits on staggered enemies get their own colour and a tag. Those are the

two damage multipliers Valheim actually has, so they are the honest equivalent of a crit.

  • Killing blows get a tag, the largest size and a moment longer on screen.
  • Burning, poison and frost are tinted by element, and repeated ticks on one victim add into

a single number that climbs and follows the creature rather than stacking into a column.

  • Damage to you has its own colour, and a heavy hit blooms red around the edges of the screen.

Multiplayer

Set visibility to All, Mine or None. Only hits resolved on your own machine can be

told apart, so Mine keeps your hits and anything aimed at you, and drops other people's

fights. Blocks, heals and bonuses are not damage numbers and always show.

Console

splash demo shows one of every kind of number around you, so you can judge the look without

finding a fight. splash rain trickles numbers while you drag a slider. `splash set

changes any setting live. splash` on its own lists the rest.

Compatibility

ColorfulDamage and ZenCombat replace the same thing this mod replaces, and whichever loads first

silently wins. DamageSplash names the conflict in the log and stands aside by default. Pick one.

Requires BepInEx. Source and issues:

安裝與使用 安裝:BepInEx 外掛

  1. 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
  2. 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
  3. 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
  4. 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。

帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。 多人連線時,主機與所有用戶端需要安裝一致的模組。

前置依賴

下面這些內容需要先安裝,否則該模組不會生效:

denikson-BepInExPack_Valheim

檔案與校驗

檔案名稱
DamageSplash-0.2.0.zip
檔案大小
63.7 KiB